open-fpsz/entities/flag/flag.gd

45 lines
1.5 KiB
GDScript

# This file is part of open-fpsz.
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
class_name Flag extends Node3D
enum FlagState { FLAG_STATE_ON_STAND, FLAG_STATE_DROPPED, FLAG_STATE_TAKEN }
@export var flag_state : FlagState = FlagState.FLAG_STATE_ON_STAND
signal grabbed(grabber : Player)
signal regrabbed(grabber : Player)
signal dropped(dropper : Player)
var last_carrier : Player = null
@onready var _mesh : Node = $Smoothing/Mesh
func can_be_grabbed() -> bool:
return flag_state != FlagState.FLAG_STATE_TAKEN
func grab(grabber : Player) -> void:
if flag_state != FlagState.FLAG_STATE_TAKEN:
_mesh.hide()
flag_state = FlagState.FLAG_STATE_TAKEN
if (last_carrier == null) or (grabber != last_carrier):
grabbed.emit(grabber)
last_carrier = grabber
else:
regrabbed.emit(grabber)
func drop(dropper : Player) -> void:
if flag_state == FlagState.FLAG_STATE_TAKEN:
_mesh.show()
flag_state = FlagState.FLAG_STATE_DROPPED
dropped.emit(dropper)