mirror of
https://gitlab.com/open-fpsz/open-fpsz.git
synced 2026-04-23 21:35:29 +00:00
73 lines
2.5 KiB
GDScript
73 lines
2.5 KiB
GDScript
# This file is part of open-fpsz.
|
|
#
|
|
# This program is free software: you can redistribute it and/or modify
|
|
# it under the terms of the GNU General Public License as published by
|
|
# the Free Software Foundation, either version 3 of the License, or
|
|
# (at your option) any later version.
|
|
#
|
|
# This program is distributed in the hope that it will be useful,
|
|
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
# GNU General Public License for more details.
|
|
#
|
|
# You should have received a copy of the GNU General Public License
|
|
# along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
class_name PlayerInput extends MultiplayerSynchronizer
|
|
|
|
@export var jetting : bool = false
|
|
@export var skiing : bool = false
|
|
@export var direction : Vector2 = Vector2.ZERO
|
|
@export var camera_rotation : Vector2
|
|
@export var MOUSE_SENSITIVITY : float = .6
|
|
@export var inverted_y_axis : bool = false
|
|
|
|
signal jumped
|
|
signal fired_primary
|
|
signal throwed_flag
|
|
|
|
func _ready() -> void:
|
|
var has_authority : bool = is_multiplayer_authority()
|
|
set_process(has_authority)
|
|
set_process_unhandled_input(has_authority)
|
|
|
|
func _unhandled_input(event: InputEvent) -> void:
|
|
var mouse_mode : Input.MouseMode = Input.get_mouse_mode()
|
|
|
|
# isolate mouse events
|
|
if event is InputEventMouseMotion:
|
|
if mouse_mode == Input.MOUSE_MODE_CAPTURED:
|
|
# retrieve mouse position relative to last frame
|
|
_update_camera(event.relative)
|
|
|
|
func _update_camera(relative_motion : Vector2) -> void:
|
|
# clamp vertical rotation (head motion)
|
|
if inverted_y_axis:
|
|
relative_motion.y *= -1.0
|
|
camera_rotation.y -= relative_motion.y * MOUSE_SENSITIVITY / 100
|
|
camera_rotation.y = clamp(camera_rotation.y, deg_to_rad(-90.0),deg_to_rad(90.0))
|
|
# wrap horizontal rotation (to prevent accumulation)
|
|
camera_rotation.x -= relative_motion.x * MOUSE_SENSITIVITY / 100
|
|
camera_rotation.x = wrapf(camera_rotation.x, deg_to_rad(0.0),deg_to_rad(360.0))
|
|
|
|
func _process(_delta : float) -> void:
|
|
direction = Input.get_vector("left", "right", "forward", "backward")
|
|
if Input.is_action_just_pressed("jump_and_jet"):
|
|
_jump.rpc()
|
|
if Input.is_action_just_pressed("fire_primary"):
|
|
_fire_primary.rpc()
|
|
if Input.is_action_just_pressed("throw_flag"):
|
|
_throw_flag.rpc()
|
|
jetting = Input.is_action_pressed("jump_and_jet")
|
|
skiing = Input.is_action_pressed("ski")
|
|
|
|
@rpc("call_local")
|
|
func _jump() -> void:
|
|
jumped.emit()
|
|
|
|
@rpc("call_local")
|
|
func _fire_primary() -> void:
|
|
fired_primary.emit()
|
|
|
|
@rpc("call_local")
|
|
func _throw_flag() -> void:
|
|
throwed_flag.emit()
|