open-fpsz/entities/components/explosive_damage_component.gd

40 lines
1.6 KiB
GDScript

# This file is part of open-fpsz.
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
class_name ExplosiveDamageComponent extends Area3D
@export var damage : int = 35
@export var impulse_force : int = 1000
var damage_dealer : MatchParticipantComponent
func _ready() -> void:
# this component only scans to apply explosion damage/impulse
# at the moment layers: 1 Object, 3 Damage, 4 Objective
monitorable = false
monitoring = true
collision_mask = 0b10000000_00000000_00000000_00001101
func _physics_process(_delta : float) -> void:
for body in get_overlapping_bodies():
if body is RigidBody3D:
var center_of_mass_global_position : Vector3 = body.center_of_mass + body.global_position
var direction : Vector3 = ( center_of_mass_global_position - global_position).normalized()
body.apply_central_impulse(direction * impulse_force)
for area in get_overlapping_areas():
if area is HealthComponent and is_multiplayer_authority():
(area as HealthComponent).damage.rpc(damage, damage_dealer.player_id, damage_dealer.team_id)
set_physics_process(false)