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40 lines
1.2 KiB
Plaintext
40 lines
1.2 KiB
Plaintext
[gd_scene load_steps=6 format=3 uid="uid://8atq41j7wd55"]
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[ext_resource type="Script" path="res://weapons/space_gun/projectile_explosion.gd" id="1_fp5td"]
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_3mf41"]
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spread = 180.0
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initial_velocity_min = 12.0
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initial_velocity_max = 12.0
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_wpu51"]
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albedo_color = Color(0.819608, 0, 0, 1)
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emission_enabled = true
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emission = Color(1, 0.254902, 0.109804, 1)
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emission_energy_multiplier = 4.0
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[sub_resource type="SphereMesh" id="SphereMesh_k3pnh"]
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material = SubResource("StandardMaterial3D_wpu51")
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[sub_resource type="SphereShape3D" id="SphereShape3D_ou8x6"]
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radius = 5.0
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[node name="ProjectileExplosion" type="Node3D"]
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script = ExtResource("1_fp5td")
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[node name="Fire" type="GPUParticles3D" parent="."]
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emitting = false
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amount = 24
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lifetime = 0.5
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one_shot = true
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explosiveness = 1.0
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fixed_fps = 60
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process_material = SubResource("ParticleProcessMaterial_3mf41")
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draw_pass_1 = SubResource("SphereMesh_k3pnh")
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[node name="Area3D" type="Area3D" parent="."]
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input_ray_pickable = false
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Area3D"]
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shape = SubResource("SphereShape3D_ou8x6")
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