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https://gitlab.com/open-fpsz/open-fpsz.git
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42 lines
1.6 KiB
GDScript
42 lines
1.6 KiB
GDScript
# This file is part of open-fpsz.
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <https://www.gnu.org/licenses/>.
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extends Node2D
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@export var attach_point : Node3D
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@export var player : Player
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@onready var _player_name_label = $Offset/VBoxContainer/PlayerNameLabel
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@onready var _health_bar = $Offset/VBoxContainer/HealthBar
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@onready var _v_box_container = $Offset/VBoxContainer
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func _process(_delta):
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var camera : Camera3D = get_viewport().get_camera_3d()
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if camera.is_position_behind(attach_point.global_position):
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_v_box_container.hide()
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else:
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_v_box_container.show()
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_player_name_label.text = player.name
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position = camera.unproject_position(attach_point.global_position)
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var viewport_size : Vector2 = get_viewport_rect().size
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position.x = clampf(position.x, 0, viewport_size.x - _v_box_container.size.x)
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position.y = clampf(position.y, _v_box_container.size.y, viewport_size.y)
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func _update_health_bar(health) -> void:
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_health_bar.value = health
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func _on_health_changed(new_health) -> void:
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_update_health_bar(new_health)
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