open-fpsz/maps/desert/resources/textures.tres

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[gd_resource type="Terrain3DAssets" load_steps=9 format=3 uid="uid://d1j24k8sq8qpj"]
[ext_resource type="Texture2D" uid="uid://dwk8islw7ebab" path="res://maps/desert/assets/textures/rock029_alb_ht.png" id="1_onshe"]
[ext_resource type="Texture2D" uid="uid://lgfhdcsb2ryx" path="res://maps/desert/assets/textures/rock029_nrm_rgh.png" id="2_ij8ws"]
[ext_resource type="Texture2D" uid="uid://cngjywcua4vv8" path="res://maps/desert/assets/textures/ground054_alb_ht.png" id="3_1p8kc"]
[ext_resource type="Texture2D" uid="uid://cbk7l6hs0yrcc" path="res://maps/desert/assets/textures/ground054_nrm_rgh.png" id="4_dchmx"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_dwyj1"]
cull_mode = 2
vertex_color_use_as_albedo = true
backlight_enabled = true
backlight = Color(0.5, 0.5, 0.5, 1)
[sub_resource type="Terrain3DMeshAsset" id="Terrain3DMeshAsset_g52cq"]
height_offset = 0.5
density = 10.0
material_override = SubResource("StandardMaterial3D_dwyj1")
generated_type = 1
[sub_resource type="Terrain3DTextureAsset" id="Terrain3DTextureAsset_3wae3"]
name = "rock"
albedo_color = Color(0.83, 0.83, 0.95, 1)
albedo_texture = ExtResource("1_onshe")
normal_texture = ExtResource("2_ij8ws")
[sub_resource type="Terrain3DTextureAsset" id="Terrain3DTextureAsset_xs1ym"]
name = "sand"
id = 1
albedo_color = Color(0.9, 0.8, 0.8, 1)
albedo_texture = ExtResource("3_1p8kc")
normal_texture = ExtResource("4_dchmx")
[resource]
mesh_list = Array[Terrain3DMeshAsset]([SubResource("Terrain3DMeshAsset_g52cq")])
texture_list = Array[Terrain3DTextureAsset]([SubResource("Terrain3DTextureAsset_3wae3"), SubResource("Terrain3DTextureAsset_xs1ym")])