open-fpsz/maps/blaze/resources/material.tres

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[gd_resource type="Terrain3DMaterial" load_steps=4 format=3 uid="uid://by5l8p52isb5w"]
[sub_resource type="Gradient" id="Gradient_b6eo8"]
offsets = PackedFloat32Array(0.2, 1)
colors = PackedColorArray(1, 1, 1, 1, 0, 0, 0, 1)
[sub_resource type="FastNoiseLite" id="FastNoiseLite_mcady"]
noise_type = 2
frequency = 0.03
cellular_jitter = 3.0
cellular_return_type = 0
domain_warp_enabled = true
domain_warp_type = 1
domain_warp_amplitude = 50.0
domain_warp_fractal_type = 2
domain_warp_fractal_lacunarity = 1.5
domain_warp_fractal_gain = 1.0
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_r2cfv"]
seamless = true
seamless_blend_skirt = 1.0
color_ramp = SubResource("Gradient_b6eo8")
noise = SubResource("FastNoiseLite_mcady")
[resource]
_shader_parameters = {
"auto_base_texture": 0,
"auto_height_reduction": 0.0,
"auto_overlay_texture": 1,
"auto_slope": 1.0,
"blend_sharpness": 0.5,
"dual_scale_far": 200.0,
"dual_scale_near": 100.0,
"dual_scale_reduction": 0.3,
"dual_scale_texture": 1,
"height_blending": true,
"macro_variation1": Color(1, 1, 1, 1),
"macro_variation2": Color(1, 1, 1, 1),
"noise1_angle": 0.0,
"noise1_offset": Vector2(0.5, 0.5),
"noise1_scale": 0.04,
"noise2_scale": 0.076,
"noise3_scale": 0.225,
"noise_texture": SubResource("NoiseTexture2D_r2cfv"),
"tri_scale_reduction": 0.3,
"vertex_normals_distance": 128.0,
"world_noise_height": 12.0,
"world_noise_lod_distance": 7500.0,
"world_noise_max_octaves": 4,
"world_noise_min_octaves": 2,
"world_noise_offset": Vector3(0, 0, 0),
"world_noise_region_blend": 0.05,
"world_noise_scale": 16.0
}
world_background = 2
texture_filtering = 1
auto_shader = true
dual_scaling = true