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https://gitlab.com/open-fpsz/open-fpsz.git
synced 2026-01-19 19:44:46 +00:00
59 lines
1.6 KiB
Plaintext
59 lines
1.6 KiB
Plaintext
[gd_resource type="Terrain3DMaterial" load_steps=4 format=3 uid="uid://by5l8p52isb5w"]
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[sub_resource type="Gradient" id="Gradient_b6eo8"]
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offsets = PackedFloat32Array(0.2, 1)
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colors = PackedColorArray(1, 1, 1, 1, 0, 0, 0, 1)
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_mcady"]
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noise_type = 2
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frequency = 0.03
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cellular_jitter = 3.0
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cellular_return_type = 0
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domain_warp_enabled = true
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domain_warp_type = 1
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domain_warp_amplitude = 50.0
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domain_warp_fractal_type = 2
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domain_warp_fractal_lacunarity = 1.5
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domain_warp_fractal_gain = 1.0
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_r2cfv"]
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seamless = true
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seamless_blend_skirt = 1.0
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color_ramp = SubResource("Gradient_b6eo8")
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noise = SubResource("FastNoiseLite_mcady")
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[resource]
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_shader_parameters = {
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"auto_base_texture": 0,
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"auto_height_reduction": 0.0,
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"auto_overlay_texture": 1,
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"auto_slope": 1.0,
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"blend_sharpness": 0.5,
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"dual_scale_far": 200.0,
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"dual_scale_near": 100.0,
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"dual_scale_reduction": 0.3,
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"dual_scale_texture": 1,
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"height_blending": true,
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"macro_variation1": Color(1, 1, 1, 1),
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"macro_variation2": Color(1, 1, 1, 1),
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"noise1_angle": 0.0,
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"noise1_offset": Vector2(0.5, 0.5),
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"noise1_scale": 0.04,
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"noise2_scale": 0.076,
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"noise3_scale": 0.225,
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"noise_texture": SubResource("NoiseTexture2D_r2cfv"),
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"tri_scale_reduction": 0.3,
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"vertex_normals_distance": 128.0,
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"world_noise_height": 12.0,
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"world_noise_lod_distance": 7500.0,
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"world_noise_max_octaves": 4,
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"world_noise_min_octaves": 2,
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"world_noise_offset": Vector3(0, 0, 0),
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"world_noise_region_blend": 0.05,
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"world_noise_scale": 16.0
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}
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world_background = 2
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texture_filtering = 1
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auto_shader = true
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dual_scaling = true
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