open-fpsz/components/health_component.gd

24 lines
409 B
GDScript

extends Area3D
class_name HealthComponent
@export var max_health : int = 100
@export var health : int
signal health_zeroed
func _ready():
health = max_health
area_entered.connect(_on_area_entered)
func damage(amount : int):
health -= amount
if health <= 0:
health_zeroed.emit()
func reset():
health = max_health
func _on_area_entered(area):
if area is AreaDamageComponent:
damage(area.damage)