open-fpsz/maps/components/rabbit_scoring_component.gd

54 lines
2.1 KiB
GDScript

# This file is part of open-fpsz.
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
class_name RabbitScoringComponent extends Node
@export var ON_GRAB_SCORE : int = 10
@export var ON_HOLD_SCORE : int = 10
@export var HOLD_SCORING_TIMER : float = 10.0 # seconds
@export var _scoreboard : Scoreboard
var _flag_carrier_scoring_timer : Timer = Timer.new()
var _team_chasers : Team
var _team_rabbit : Team
func _ready() -> void:
_flag_carrier_scoring_timer.wait_time = HOLD_SCORING_TIMER
add_child(_flag_carrier_scoring_timer)
_team_chasers = Team.new(0)
_team_rabbit = Team.new(1)
# setup only once per match, per flag (tested only with one flag so far)
func setup(flag : Flag) -> void:
_flag_carrier_scoring_timer.timeout.connect(_on_flag_carrier_scoring_timer_timeout.bind(flag))
flag.grabbed.connect(_on_flag_grabbed)
flag.regrabbed.connect(_on_flag_regrabbed)
flag.dropped.connect(_on_flag_dropped)
func _on_flag_grabbed(grabber : Player) -> void:
grabber.match_participant_component.team_id = _team_rabbit.team_id
_scoreboard.add_score_to_player(grabber.match_participant_component, ON_GRAB_SCORE)
_flag_carrier_scoring_timer.start()
func _on_flag_regrabbed(grabber : Player) -> void:
grabber.match_participant_component.team_id = _team_rabbit.team_id
func _on_flag_dropped(dropper : Player) -> void:
dropper.match_participant_component.team_id = _team_chasers.team_id
_flag_carrier_scoring_timer.stop()
func _on_flag_carrier_scoring_timer_timeout(flag : Flag) -> void:
_scoreboard.add_score_to_player(flag.last_carrier.match_participant_component, ON_HOLD_SCORE)