open-fpsz/maps/map.gd
2024-04-21 07:32:52 +00:00

17 lines
475 B
GDScript

class_name Map extends Node
@export var _flagstand : Node3D
@export var _player_spawns_root : Node
var _rng : RandomNumberGenerator = RandomNumberGenerator.new()
func get_flagstand() -> Node3D:
return _flagstand
func get_player_spawn() -> Node3D:
var spawn_count : int = _player_spawns_root.get_child_count()
var spawn_index : int = _rng.randi_range(0, spawn_count - 1)
var spawn_selected : Node3D = _player_spawns_root.get_child(spawn_index)
return spawn_selected