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https://gitlab.com/open-fpsz/open-fpsz.git
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118 lines
3.9 KiB
Plaintext
118 lines
3.9 KiB
Plaintext
[gd_scene load_steps=5 format=3 uid="uid://bvwxfgygm2xb8"]
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[ext_resource type="PackedScene" uid="uid://chbno00ugl6te" path="res://maps/genesis/genesis.tscn" id="1_nulvv"]
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[ext_resource type="PackedScene" uid="uid://cbhx1xme0sb7k" path="res://entities/player/player.tscn" id="2_og1vb"]
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[ext_resource type="PackedScene" uid="uid://c88l3h0ph00c7" path="res://entities/flag/flag.tscn" id="3_h0rie"]
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[sub_resource type="GDScript" id="GDScript_1qrbp"]
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script/source = "class_name Multiplayer extends Node
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@export_category(\"Parameters\")
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@export var MAP : PackedScene
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@export var PLAYER : PackedScene
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@export var FLAG : PackedScene
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@export var MAX_CLIENTS : int = 24
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@onready var players : Node = $Players
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@onready var objectives : Node = $Objectives
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@onready var map : Node = $Map
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var _map_manager : Map
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signal connected_to_server
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signal connection_failed
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func start_server(port : int, nickname : String) -> void:
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var peer : ENetMultiplayerPeer = ENetMultiplayerPeer.new()
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peer.create_server(port, MAX_CLIENTS)
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multiplayer.multiplayer_peer = peer
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_load_map.call_deferred(MAP, nickname)
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multiplayer.peer_disconnected.connect(remove_player)
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func join_server(host : String, port : int, nickname : String) -> void:
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var peer : ENetMultiplayerPeer= ENetMultiplayerPeer.new()
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peer.create_client(host, port)
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multiplayer.connected_to_server.connect(_on_connected_to_server.bind(nickname))
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multiplayer.connection_failed.connect(_on_connection_failed)
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multiplayer.multiplayer_peer = peer
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func _on_connected_to_server(nickname : String) -> void:
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connected_to_server.emit()
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_join_match.rpc(nickname)
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func _on_connection_failed() -> void:
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connection_failed.emit()
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func respawn_player(player : Player) -> void:
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var spawn_location : Vector3 = _map_manager.get_player_spawn().position
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player.respawn(spawn_location)
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func add_player(peer_id : int, nickname : String) -> void:
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var player : Player = PLAYER.instantiate()
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player.name = str(peer_id)
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player.player_id = peer_id
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player.nickname = nickname
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player.global_position = _map_manager.get_player_spawn().position
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players.add_child(player)
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player.died.connect(respawn_player)
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print(\"Peer `%s` connected\" % player.name)
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func remove_player(peer_id : int) -> void:
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var node_name : String = str(peer_id)
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if players.has_node(node_name):
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var player : Player = players.get_node(node_name)
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player.die()
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player.queue_free()
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print(\"Peer `%s` disconnected\" % node_name)
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func _load_map(scene : PackedScene, nickname : String) -> void:
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var map_scene : Node = scene.instantiate()
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_map_manager = map_scene
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map_scene.ready.connect(_add_flag)
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if DisplayServer.get_name() != \"headless\":
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add_player(1, nickname)
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map.add_child(map_scene)
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func _add_flag() -> void:
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var flag : Flag = FLAG.instantiate()
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flag.global_position = _map_manager.get_flagstand().global_position
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objectives.add_child(flag)
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@rpc(\"any_peer\")
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func _join_match(nickname : String) -> void:
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if is_multiplayer_authority():
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add_player(multiplayer.get_remote_sender_id(), nickname)
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func _exit_tree() -> void:
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if is_multiplayer_authority():
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multiplayer.peer_disconnected.disconnect(remove_player)
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"
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[node name="Multiplayer" type="Node"]
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script = SubResource("GDScript_1qrbp")
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MAP = ExtResource("1_nulvv")
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PLAYER = ExtResource("2_og1vb")
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FLAG = ExtResource("3_h0rie")
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[node name="Map" type="Node" parent="."]
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[node name="MapSpawner" type="MultiplayerSpawner" parent="."]
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_spawnable_scenes = PackedStringArray("res://maps/genesis/genesis.tscn")
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spawn_path = NodePath("../Map")
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spawn_limit = 1
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[node name="Players" type="Node" parent="."]
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[node name="PlayersSpawner" type="MultiplayerSpawner" parent="."]
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_spawnable_scenes = PackedStringArray("res://entities/player/player.tscn")
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spawn_path = NodePath("../Players")
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[node name="Objectives" type="Node" parent="."]
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[node name="ObjectivesSpawner" type="MultiplayerSpawner" parent="."]
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_spawnable_scenes = PackedStringArray("res://entities/flag/flag.tscn")
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spawn_path = NodePath("../Objectives")
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