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https://gitlab.com/open-fpsz/open-fpsz.git
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49 lines
1.9 KiB
Text
49 lines
1.9 KiB
Text
[gd_scene load_steps=7 format=3 uid="uid://chbno00ugl6te"]
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[ext_resource type="Terrain3DStorage" uid="uid://dyon4xda4k40d" path="res://maps/genesis/resources/storage.res" id="1_a88qe"]
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[ext_resource type="Terrain3DMaterial" uid="uid://bd4lr5sxu8xu" path="res://maps/genesis/resources/material.res" id="2_o2y3d"]
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[ext_resource type="Terrain3DTextureList" uid="uid://dnqa8kxgm3xuw" path="res://maps/genesis/resources/textures.res" id="3_1cww7"]
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[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_gi1uj"]
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sky_top_color = Color(0.384314, 0.454902, 0.54902, 1)
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sky_horizon_color = Color(0.64625, 0.65575, 0.67075, 1)
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ground_horizon_color = Color(0.64625, 0.65575, 0.67075, 1)
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[sub_resource type="Sky" id="Sky_t5qlv"]
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sky_material = SubResource("ProceduralSkyMaterial_gi1uj")
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process_mode = 1
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radiance_size = 4
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[sub_resource type="Environment" id="Environment_6whfw"]
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background_mode = 2
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sky = SubResource("Sky_t5qlv")
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tonemap_mode = 3
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glow_normalized = true
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glow_intensity = 2.0
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glow_strength = 0.96
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fog_light_color = Color(0.721569, 0.494118, 0.294118, 1)
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fog_sun_scatter = 0.27
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fog_density = 0.0001
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fog_aerial_perspective = 0.602
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fog_sky_affect = 0.518
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volumetric_fog_density = 0.003
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volumetric_fog_albedo = Color(1, 0.380392, 0.380392, 1)
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volumetric_fog_emission_energy = 192.23
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volumetric_fog_length = 551.32
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volumetric_fog_ambient_inject = 0.37
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[node name="Map" type="Node3D"]
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[node name="Sunlight" type="DirectionalLight3D" parent="."]
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transform = Transform3D(-0.866024, -0.433016, 0.250001, 0, 0.499998, 0.866026, -0.500003, 0.749999, -0.43301, 0, 0, 0)
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shadow_enabled = true
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource("Environment_6whfw")
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[node name="Terrain3D" type="Terrain3D" parent="."]
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storage = ExtResource("1_a88qe")
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material = ExtResource("2_o2y3d")
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texture_list = ExtResource("3_1cww7")
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collision_layer = 2147483648
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collision_mask = 2147483648
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