open-fpsz/components/flag_carry_component.gd
2024-04-15 20:41:19 +00:00

35 lines
858 B
GDScript

class_name FlagCarryComponent extends Node
@export var throw_velocity : float = 10.0
@export var attachment : Node3D
@export var sensor : Area3D
var _carried_flag : Flag
func _ready():
sensor.body_entered.connect(_sensor_on_body_entered)
func _process(_delta):
if _is_carrying():
_carried_flag.global_position = attachment.global_position
_carried_flag.global_rotation = attachment.global_rotation
@rpc("call_local")
func _grab(flag : Flag):
if not _is_carrying():
flag.grab()
_carried_flag = flag
func throw():
if _is_carrying():
_carried_flag.drop()
_carried_flag.linear_velocity = attachment.global_basis.z * throw_velocity
_carried_flag.rotation_degrees.x = 0.0
_carried_flag = null
func _is_carrying() -> bool:
return _carried_flag != null
func _sensor_on_body_entered(collider):
if collider is Flag:
_grab.rpc(collider)