open-fpsz/components/explosive_damage_component.gd

31 lines
1.1 KiB
GDScript

# This file is part of open-fpsz.
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
class_name ExplosiveDamageComponent extends Area3D
@export var damage : int = 100
@export var impulse_force : int = 1000
func _physics_process(_delta):
for body in get_overlapping_bodies():
if body is RigidBody3D:
var direction = (body.global_position - global_position).normalized()
body.apply_central_impulse(direction * impulse_force)
for area in get_overlapping_areas():
if area is HealthComponent and is_multiplayer_authority():
area.damage.rpc(damage)
set_physics_process(false)