mirror of
https://gitlab.com/open-fpsz/open-fpsz.git
synced 2026-01-19 19:44:46 +00:00
85 lines
2.8 KiB
Plaintext
85 lines
2.8 KiB
Plaintext
[gd_scene load_steps=5 format=3 uid="uid://ma1if3sjox6i"]
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[ext_resource type="PackedScene" uid="uid://boviiugcnfyrj" path="res://modes/demo.tscn" id="1_50a80"]
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[ext_resource type="PackedScene" uid="uid://bjctlqvs33nqy" path="res://interfaces/menus/boot/boot.tscn" id="1_acy5o"]
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[ext_resource type="PackedScene" uid="uid://bvwxfgygm2xb8" path="res://modes/multiplayer.tscn" id="2_g8xeb"]
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[sub_resource type="GDScript" id="GDScript_e61dq"]
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script/source = "class_name Game extends Node3D
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@export_category(\"Modes\")
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@export var SINGLEPLAYER : PackedScene
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@export var MULTIPLAYER : PackedScene
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var mode : Node:
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set(new_mode):
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# clean up previous mode
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if mode != null:
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mode.queue_free()
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# keep reference to new mode
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mode = new_mode
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# setup new mode
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if new_mode != null:
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add_child(new_mode)
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Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
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else:
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Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
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func _ready() -> void:
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$BootMenu.start_demo.connect(_start_demo)
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$BootMenu/Multiplayer.start_server.connect(_start_server)
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$BootMenu/Multiplayer.join_server.connect(_join_server)
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func _unhandled_input(event : InputEvent) -> void:
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# escape key pressed
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if event.is_action_pressed(\"exit\"):
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# game modes cleanup
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if mode is Multiplayer:
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multiplayer.multiplayer_peer.close()
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# reset game mode
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mode = null
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# check for debug build
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if not OS.is_debug_build():
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# exit with success
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get_tree().quit(0)
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else:
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# show boot menu
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$BootMenu.show()
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# switch window mode
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if event.is_action_pressed(\"window_mode\"):
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if DisplayServer.window_get_mode() == DisplayServer.WINDOW_MODE_FULLSCREEN:
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DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)
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else:
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DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN)
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# switch mouse mode
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if OS.is_debug_build() and Input.is_action_just_pressed(\"toggle_mouse_capture\"):
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if Input.mouse_mode == Input.MOUSE_MODE_VISIBLE:
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Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
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elif Input.mouse_mode == Input.MOUSE_MODE_CAPTURED:
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Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
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func _start_demo() -> void:
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mode = SINGLEPLAYER.instantiate()
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$BootMenu.hide()
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func _start_server(port : int, nickname : String) -> void:
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mode = MULTIPLAYER.instantiate()
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mode.start_server(port, nickname)
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$BootMenu.hide()
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func _join_server(host : String, port : int, nickname : String) -> void:
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mode = MULTIPLAYER.instantiate()
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mode.connected_to_server.connect($BootMenu/Multiplayer._on_connected_to_server)
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mode.connection_failed.connect($BootMenu/Multiplayer._on_connection_failed)
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mode.join_server(host, port, nickname)
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"
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[node name="Game" type="Node3D"]
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script = SubResource("GDScript_e61dq")
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SINGLEPLAYER = ExtResource("1_50a80")
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MULTIPLAYER = ExtResource("2_g8xeb")
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[node name="BootMenu" parent="." instance=ExtResource("1_acy5o")]
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