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https://gitlab.com/open-fpsz/open-fpsz.git
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84 lines
3.2 KiB
GDScript
84 lines
3.2 KiB
GDScript
# This file is part of open-fpsz.
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <https://www.gnu.org/licenses/>.
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class_name Scoreboard extends Control
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@export var _entries : Dictionary = {}
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class ScoreboardEntry:
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var nickname : String
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var kills : int
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var score : int
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var nickname_label : Label = Label.new()
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var kills_label : Label = Label.new()
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var score_label : Label = Label.new()
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func _unhandled_input(event : InputEvent) -> void:
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if event.is_action_pressed("scoreboard"):
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show()
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elif event.is_action_released("scoreboard"):
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hide()
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func add_player(player : Player) -> void:
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_add_scoreboard_entry.rpc(player.player_id, player.nickname)
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func remove_player(player : Player) -> void:
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_remove_scoreboard_entry.rpc(player.player_id)
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func increment_kill_count(player : Player) -> void:
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_entries[player.player_id].kills += 1
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func add_score_to_player(player : Player, amount : int) -> void:
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var player_id : int = player.player_id
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var entry : ScoreboardEntry = _entries[player_id]
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_update_scoreboard_entry.rpc(player_id, entry.nickname, entry.kills, entry.score + amount)
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@rpc("any_peer", "call_remote", "reliable")
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func request_scoreboard_from_authority() -> void:
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if is_multiplayer_authority():
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var recipient_id : int = multiplayer.get_remote_sender_id()
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for entry_player_id : int in _entries:
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var entry : ScoreboardEntry = _entries[entry_player_id]
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_add_scoreboard_entry.rpc_id(recipient_id, entry_player_id, entry.nickname, entry.kills, entry.score)
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@rpc("authority", "call_local", "reliable")
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func _add_scoreboard_entry(player_id : int, nickname : String, kills : int = 0, score : int = 0) -> void:
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var new_entry : ScoreboardEntry = ScoreboardEntry.new()
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_entries[player_id] = new_entry
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%Scores.add_child(new_entry.nickname_label)
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%Scores.add_child(new_entry.kills_label)
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%Scores.add_child(new_entry.score_label)
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_update_scoreboard_entry(player_id, nickname, kills, score)
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@rpc("authority", "call_local", "reliable")
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func _update_scoreboard_entry(player_id : int, nickname : String, kills : int, score : int) -> void:
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var entry : ScoreboardEntry = _entries[player_id]
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entry.nickname = nickname
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entry.kills = kills
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entry.score = score
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_update_scoreboard_entry_ui(player_id)
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@rpc("authority", "call_local", "reliable")
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func _remove_scoreboard_entry(player_id : int) -> void:
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var entry : ScoreboardEntry = _entries[player_id]
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entry.nickname_label.queue_free()
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entry.kills_label.queue_free()
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entry.score_label.queue_free()
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_entries.erase(player_id)
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func _update_scoreboard_entry_ui(player_id : int) -> void:
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var entry : ScoreboardEntry = _entries[player_id]
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entry.nickname_label.text = entry.nickname
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entry.kills_label.text = str(entry.kills)
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entry.score_label.text = str(entry.score)
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