open-fpsz/entities/dummy_target/dummy_target.tscn
2024-05-07 14:21:10 +00:00

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[gd_scene load_steps=5 format=3 uid="uid://dpnu1lvfncx6q"]
[ext_resource type="Script" path="res://entities/dummy_target/dummy_target.gd" id="1_iup5v"]
[ext_resource type="Shape3D" uid="uid://cb8esdlnottdn" path="res://entities/player/collision_shape.tres" id="2_i5k5j"]
[ext_resource type="PackedScene" uid="uid://chuein4frnvwt" path="res://entities/dummy_target/assets/player_mesh.glb" id="4_fuync"]
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_b0142"]
friction = 0.5
bounce = 0.5
[node name="DummyTarget" type="RigidBody3D"]
collision_layer = 2147483649
collision_mask = 2147483649
axis_lock_angular_x = true
axis_lock_angular_y = true
axis_lock_angular_z = true
mass = 75.0
physics_material_override = SubResource("PhysicsMaterial_b0142")
center_of_mass_mode = 1
center_of_mass = Vector3(0, 1, 0)
continuous_cd = true
script = ExtResource("1_iup5v")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
shape = ExtResource("2_i5k5j")
[node name="TargetMesh" parent="." instance=ExtResource("4_fuync")]
transform = Transform3D(0.75, 0, 0, 0, 0.75, 0, 0, 0, 0.75, 0, 0, 0)
[node name="playerrig" parent="TargetMesh" index="2"]
transform = Transform3D(2.56873e-07, 0, 1.31928, 0, 1.31928, 0, -1.31928, 0, 2.56873e-07, 0, 0, 0)
[node name="Skeleton3D" parent="TargetMesh/playerrig" index="0"]
bones/6/rotation = Quaternion(-0.605155, -0.345862, -0.356135, 0.622363)
bones/7/rotation = Quaternion(0.18188, 0.221628, -0.929157, 0.233384)
bones/8/rotation = Quaternion(0.128862, -0.709864, -0.133277, 0.679504)
bones/9/rotation = Quaternion(0.126866, -0.0346058, -0.00662176, 0.991294)
bones/11/rotation = Quaternion(-0.0630718, -0.16283, 0.0971492, 0.979832)
bones/13/rotation = Quaternion(0.0299552, -0.545663, -0.00259936, 0.837465)
bones/14/rotation = Quaternion(-0.0636278, -0.0624373, 0.0299354, 0.995569)
bones/17/rotation = Quaternion(0.0486079, -0.0407852, 0.014286, 0.997883)
bones/19/rotation = Quaternion(-0.12453, -0.526036, 0.129609, 0.831252)
bones/20/rotation = Quaternion(-0.0225172, -0.0668488, 0.0231689, 0.99724)
bones/21/rotation = Quaternion(-0.00114936, 0.0252308, -0.0174874, 0.999528)
bones/25/rotation = Quaternion(-0.608395, 0.196282, 0.258426, 0.724254)
bones/26/rotation = Quaternion(0.161981, -0.321612, 0.619315, 0.697694)
bones/27/rotation = Quaternion(0.426391, 0.0868582, 0.53013, 0.727742)
bones/28/rotation = Quaternion(-0.217102, 0.0422089, 0.0230506, 0.974963)
bones/33/rotation = Quaternion(-0.0636278, 0.0624373, -0.0299354, 0.995569)
bones/36/rotation = Quaternion(-0.4266, 0.0977703, 0.332942, 0.835226)
bones/37/rotation = Quaternion(-0.632018, -0.129105, 0.241206, 0.725055)
bones/39/rotation = Quaternion(-0.479327, 0.030236, 0.338389, 0.809212)
bones/40/rotation = Quaternion(-0.540176, -0.0581251, 0.395197, 0.740709)
bones/42/rotation = Quaternion(-0.451682, -0.0170105, 0.326969, 0.829931)
bones/43/rotation = Quaternion(-0.512965, -0.0942157, 0.391943, 0.757873)
bones/44/rotation = Quaternion(0.986515, -3.3762e-16, 1.34771e-25, 0.163672)
bones/46/rotation = Quaternion(-0.574131, 2.92207e-06, -4.58343e-06, 0.818763)
bones/49/rotation = Quaternion(0.986515, -3.3762e-16, 1.34771e-25, 0.163672)
bones/51/rotation = Quaternion(-0.574131, -2.92207e-06, 4.58343e-06, 0.818763)
[node name="AnimationPlayer" parent="TargetMesh" index="4"]
autoplay = "gunTwoHanded"
[node name="Marker3D" type="Marker3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)
[editable path="TargetMesh"]