open-fpsz/types/singleplayer/demo.gd

34 lines
1.2 KiB
GDScript

# This file is part of open-fpsz.
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
class_name Singleplayer extends Node
@onready var player : Player = $Player
@onready var flag : Flag = $Flag
@onready var map : Node = $Blaze
func _ready() -> void:
MapsManager.current_map = map
player.health.exhausted.connect(_on_player_dead)
var spawn : Node = map.get_objective_spawn()
flag.global_position = spawn.global_position
func _unhandled_input(event: InputEvent) -> void:
if event.is_action_pressed("exit"):
queue_free()
func _on_player_dead(_player : Player) -> void:
var spawn : Node3D = map.get_player_spawn()
player.respawn(spawn.global_position)