open-fpsz/modes/multiplayer.tscn
2024-04-21 07:32:52 +00:00

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[gd_scene load_steps=5 format=3 uid="uid://bvwxfgygm2xb8"]
[ext_resource type="PackedScene" uid="uid://chbno00ugl6te" path="res://maps/genesis/genesis.tscn" id="1_nulvv"]
[ext_resource type="PackedScene" uid="uid://cbhx1xme0sb7k" path="res://entities/player/player.tscn" id="2_og1vb"]
[ext_resource type="PackedScene" uid="uid://c88l3h0ph00c7" path="res://entities/flag/flag.tscn" id="3_h0rie"]
[sub_resource type="GDScript" id="GDScript_1qrbp"]
script/source = "class_name Multiplayer extends Node
@export_category(\"Parameters\")
@export var MAP : PackedScene
@export var PLAYER : PackedScene
@export var FLAG : PackedScene
@export var MAX_CLIENTS : int = 24
@onready var players : Node = $Players
@onready var objectives : Node = $Objectives
@onready var map : Node = $Map
var _map_manager : Map
signal connected_to_server
signal connection_failed
func start_server(port : int, nickname : String) -> void:
var peer : ENetMultiplayerPeer = ENetMultiplayerPeer.new()
peer.create_server(port, MAX_CLIENTS)
multiplayer.multiplayer_peer = peer
_load_map.call_deferred(MAP, nickname)
multiplayer.peer_disconnected.connect(remove_player)
func join_server(host : String, port : int, nickname : String) -> void:
var peer : ENetMultiplayerPeer= ENetMultiplayerPeer.new()
peer.create_client(host, port)
multiplayer.connected_to_server.connect(_on_connected_to_server.bind(nickname))
multiplayer.connection_failed.connect(_on_connection_failed)
multiplayer.multiplayer_peer = peer
func _on_connected_to_server(nickname : String) -> void:
connected_to_server.emit()
_join_match.rpc(nickname)
func _on_connection_failed() -> void:
connection_failed.emit()
func respawn_player(player : Player) -> void:
player.respawn(Vector3(0.0, 150.0, 0.0))
func add_player(peer_id : int, nickname : String) -> void:
var player : Player = PLAYER.instantiate()
player.name = str(peer_id)
player.player_id = peer_id
player.nickname = nickname
player.global_position = _map_manager.get_player_spawn().position
players.add_child(player)
player.died.connect(respawn_player)
print(\"Peer `%s` connected\" % player.name)
func remove_player(peer_id : int) -> void:
var node_name : String = str(peer_id)
if players.has_node(node_name):
var player : Player = players.get_node(node_name)
player.die()
player.queue_free()
print(\"Peer `%s` disconnected\" % node_name)
func _load_map(scene : PackedScene, nickname : String) -> void:
var map_scene : Node = scene.instantiate()
_map_manager = map_scene
map_scene.ready.connect(_add_flag)
if DisplayServer.get_name() != \"headless\":
add_player(1, nickname)
map.add_child(map_scene)
func _add_flag() -> void:
var flag : Flag = FLAG.instantiate()
flag.global_position = _map_manager.get_flagstand().global_position
objectives.add_child(flag)
@rpc(\"any_peer\")
func _join_match(nickname : String) -> void:
if multiplayer.is_server():
add_player(multiplayer.get_remote_sender_id(), nickname)
func _exit_tree() -> void:
if multiplayer.is_server():
#multiplayer.peer_connected.disconnect(add_player)
multiplayer.peer_disconnected.disconnect(remove_player)
"
[node name="Multiplayer" type="Node"]
script = SubResource("GDScript_1qrbp")
MAP = ExtResource("1_nulvv")
PLAYER = ExtResource("2_og1vb")
FLAG = ExtResource("3_h0rie")
[node name="Map" type="Node" parent="."]
[node name="MapSpawner" type="MultiplayerSpawner" parent="."]
_spawnable_scenes = PackedStringArray("res://maps/genesis/genesis.tscn")
spawn_path = NodePath("../Map")
spawn_limit = 1
[node name="Players" type="Node" parent="."]
[node name="PlayersSpawner" type="MultiplayerSpawner" parent="."]
_spawnable_scenes = PackedStringArray("res://entities/player/player.tscn")
spawn_path = NodePath("../Players")
[node name="Objectives" type="Node" parent="."]
[node name="ObjectivesSpawner" type="MultiplayerSpawner" parent="."]
_spawnable_scenes = PackedStringArray("res://entities/flag/flag.tscn")
spawn_path = NodePath("../Objectives")