open-fpsz/components/health_component.gd
2024-04-09 21:36:43 +00:00

31 lines
616 B
GDScript

extends Area3D
class_name HealthComponent
@export var max_health : int = 100
@export var health : int:
set(value):
health = value
health_changed.emit(value)
signal health_zeroed
signal health_changed
func _ready():
health = max_health
area_entered.connect(_on_area_entered)
func damage(amount : int):
health = clampf(health - amount, 0.0, max_health)
if health == 0.0:
health_zeroed.emit()
func heal_full():
health = max_health
func heal(amount : int):
health = clampf(health + amount, 0.0, max_health)
func _on_area_entered(area : Area3D):
if area is AreaDamageComponent:
damage(area.damage)