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53 lines
2.1 KiB
GDScript
53 lines
2.1 KiB
GDScript
# This file is part of open-fpsz.
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <https://www.gnu.org/licenses/>.
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class_name ExplosiveDamageComponent extends Area3D
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## Emitted when the scale tween is finished
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signal finished
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@export var damage : int = 35
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@export var impulse_force : int = 1000
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var damage_dealer : MatchParticipantComponent
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var _damaged_objects : Dictionary= {
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"bodies": [],
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"areas": []
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}
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func _ready() -> void:
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# scale explosive damage aoe
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var tween : Tween = get_tree().create_tween()
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tween.set_trans(Tween.TRANS_SINE)
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tween.tween_property($CollisionShape3D,
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"scale", Vector3.ONE, .3).from(Vector3.ZERO)
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tween.tween_property($CollisionShape3D,
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"scale", Vector3.ZERO, .1).from(Vector3.ONE)
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tween.finished.connect(func() -> void: finished.emit(); queue_free())
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func _on_body_entered(body: Node3D) -> void:
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if body is RigidBody3D and body not in _damaged_objects["bodies"]:
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var center_of_mass_global_position : Vector3 = body.center_of_mass + body.global_position
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var direction : Vector3 = ( center_of_mass_global_position - global_position).normalized()
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body.apply_central_impulse(direction * impulse_force)
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_damaged_objects["bodies"].append(body)
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func _on_area_shape_entered(_area_rid: RID, area: Area3D, _area_shape_index: int, _local_shape_index: int) -> void:
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if area is HealthComponent and area not in _damaged_objects["areas"]:
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if not is_multiplayer_authority():
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return
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assert(damage_dealer)
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area.damage.rpc(damage, damage_dealer.player_id, damage_dealer.team_id)
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_damaged_objects["areas"].append(area)
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