open-fpsz/addons/gut/gui/GutRunner.gd
2024-04-12 22:23:39 +00:00

168 lines
5.4 KiB
GDScript

# ##############################################################################
# This class joins together GUT, GUT Gui, GutConfig and is the main way to
# run a test suite.
#
# This creates its own instance of gut.gd that it manages.
# Use set_gut_config to set the gut_config.gd that should be used to configure
# gut.
# This will create a GUI and wire it up and apply gut_config.gd options.
#
# Running tests:
# By default, this will run tests once this control has been added to the tree.
# You can override this by setting ran_from_editor to false before adding
# this to the tree. To run tests manually, call run_tests.
#
# ##############################################################################
extends Node2D
var Gut = load('res://addons/gut/gut.gd')
var ResultExporter = load('res://addons/gut/result_exporter.gd')
var GutConfig = load('res://addons/gut/gut_config.gd')
var runner_json_path = null
var result_bbcode_path = null
var result_json_path = null
var _gut_config = null
var _gut = null;
var _wrote_results = false
# The editor runs this scene using play_custom_scene, which means we cannot
# pass any info directly to the scene. Whenever this is being used from
# somewhere else, you probably want to set this to false before adding this
# to the tree.
var ran_from_editor = true
@onready var _gut_layer = $GutLayer
@onready var _gui = $GutLayer/GutScene
func _ready():
# When used from the panel we have to kick off the tests ourselves b/c
# there's no way I know of to interact with the scene that was run via
# play_custom_scene.
if(ran_from_editor):
var GutEditorGlobals = load('res://addons/gut/gui/editor_globals.gd')
runner_json_path = GutUtils.nvl(runner_json_path, GutEditorGlobals.editor_run_gut_config_path)
result_bbcode_path = GutUtils.nvl(result_bbcode_path, GutEditorGlobals.editor_run_bbcode_results_path)
result_json_path = GutUtils.nvl(result_json_path, GutEditorGlobals.editor_run_json_results_path)
if(_gut_config == null):
_gut_config = GutConfig.new()
_gut_config.load_options(runner_json_path)
call_deferred('run_tests')
func _lazy_make_gut():
if(_gut == null):
_gut = Gut.new()
func _setup_gui(show_gui):
if(show_gui):
_gui.gut = _gut
var printer = _gut.logger.get_printer('gui')
printer.set_textbox(_gui.get_textbox())
else:
_gut.logger.disable_printer('gui', true)
_gui.visible = false
var opts = _gut_config.options
_gui.set_font_size(opts.font_size)
_gui.set_font(opts.font_name)
if(opts.font_color != null and opts.font_color.is_valid_html_color()):
_gui.set_default_font_color(Color(opts.font_color))
if(opts.background_color != null and opts.background_color.is_valid_html_color()):
_gui.set_background_color(Color(opts.background_color))
_gui.set_opacity(min(1.0, float(opts.opacity) / 100))
_gui.use_compact_mode(opts.compact_mode)
func _write_results():
var content = _gui.get_textbox().get_parsed_text() #_gut.logger.get_gui_bbcode()
var f = FileAccess.open(result_bbcode_path, FileAccess.WRITE)
if(f != null):
f.store_string(content)
f = null # closes file
else:
push_error('Could not save bbcode, result = ', FileAccess.get_open_error())
var exporter = ResultExporter.new()
var f_result = exporter.write_json_file(_gut, result_json_path)
_wrote_results = true
func _exit_tree():
if(!_wrote_results and ran_from_editor):
_write_results()
func _on_tests_finished(should_exit, should_exit_on_success):
_write_results()
if(should_exit):
get_tree().quit()
elif(should_exit_on_success and _gut.get_fail_count() == 0):
get_tree().quit()
func run_tests(show_gui=true):
_lazy_make_gut()
_setup_gui(show_gui)
_gut.add_children_to = self
if(_gut.get_parent() == null):
if(_gut_config.options.gut_on_top):
_gut_layer.add_child(_gut)
else:
add_child(_gut)
if(ran_from_editor):
_gut.end_run.connect(_on_tests_finished.bind(_gut_config.options.should_exit, _gut_config.options.should_exit_on_success))
_gut_config.apply_options(_gut)
var run_rest_of_scripts = _gut_config.options.unit_test_name == ''
_gut.test_scripts(run_rest_of_scripts)
func get_gut():
_lazy_make_gut()
return _gut
func set_gut_config(which):
_gut_config = which
# ##############################################################################
# The MIT License (MIT)
# =====================
#
# Copyright (c) 2023 Tom "Butch" Wesley
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
# THE SOFTWARE.
#
# ##############################################################################