open-fpsz/interfaces/progress_bar/ProgressBar3D.tscn

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[gd_scene load_steps=5 format=3 uid="uid://chy8tm6hvummq"]
[ext_resource type="Shader" uid="uid://n2dcb4l0qun2" path="res://interfaces/progress_bar/resources/visual_shader.res" id="1_07e5d"]
[ext_resource type="Script" path="res://interfaces/progress_bar/progress_bar_3d.gd" id="1_kpyfi"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_4quui"]
render_priority = 0
shader = ExtResource("1_07e5d")
[sub_resource type="QuadMesh" id="QuadMesh_fwm7g"]
resource_local_to_scene = true
material = SubResource("ShaderMaterial_4quui")
size = Vector2(1, 0.1)
[node name="ProgressBar3D" type="MeshInstance3D"]
cast_shadow = 0
instance_shader_parameters/background = Color(0, 0, 0, 0.5)
instance_shader_parameters/billboard = 2
instance_shader_parameters/border = 0.2
instance_shader_parameters/fill = Color(0, 1, 0, 1)
instance_shader_parameters/progress = 1.0
instance_shader_parameters/size = Vector2(1, 0.1)
mesh = SubResource("QuadMesh_fwm7g")
script = ExtResource("1_kpyfi")