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https://gitlab.com/open-fpsz/open-fpsz.git
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90 lines
3.2 KiB
Text
90 lines
3.2 KiB
Text
[gd_scene load_steps=13 format=3 uid="uid://bb43ae1f5j8lw"]
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[ext_resource type="Script" path="res://entities/weapons/grenade_launcher/explosion.gd" id="1_xb4jo"]
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[ext_resource type="Script" path="res://entities/projectiles/damages/explosive_damage.gd" id="2_r5wb7"]
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[ext_resource type="Material" uid="uid://v7s5w3uw4hmb" path="res://entities/weapons/grenade_launcher/assets/resources/particle_process_material_sparks.tres" id="3_4u6ue"]
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[ext_resource type="Material" uid="uid://c80t026c2gpxx" path="res://entities/weapons/grenade_launcher/assets/resources/explosion_material.tres" id="3_tsixm"]
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[ext_resource type="Material" uid="uid://bbqjhgs44rnss" path="res://entities/weapons/grenade_launcher/assets/resources/material_flare.tres" id="4_634rq"]
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[ext_resource type="Material" uid="uid://cykwajkj5aaqx" path="res://entities/weapons/grenade_launcher/assets/resources/particle_process_material_flash.tres" id="5_mntrp"]
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[sub_resource type="Curve" id="Curve_m5722"]
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_data = [Vector2(0.247387, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="SphereShape3D" id="SphereShape3D_1htx7"]
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radius = 10.6
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_dlm7y"]
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emission_shape_offset = Vector3(0, 0.25, 0)
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angle_min = -20.0
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angle_max = 20.0
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direction = Vector3(0, 1, 0)
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initial_velocity_min = 2.0
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initial_velocity_max = 2.0
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gravity = Vector3(0, 0, 0)
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damping_min = 1.0
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damping_max = 1.0
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color = Color(1.5, 1.5, 1.5, 1)
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hue_variation_max = 0.05
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anim_speed_min = 1.0
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anim_speed_max = 1.0
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[sub_resource type="QuadMesh" id="QuadMesh_35tvq"]
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material = ExtResource("3_tsixm")
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size = Vector2(5, 5)
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[sub_resource type="QuadMesh" id="QuadMesh_wt5ts"]
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material = ExtResource("4_634rq")
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[sub_resource type="QuadMesh" id="QuadMesh_mv2qw"]
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material = ExtResource("4_634rq")
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[node name="GrenadeLauncherProjectileExplosion" type="Node3D" node_paths=PackedStringArray("explosive_damage")]
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script = ExtResource("1_xb4jo")
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explosive_damage = NodePath("ExplosiveDamage")
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[node name="ExplosiveDamage" type="Area3D" parent="."]
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collision_mask = 13
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script = ExtResource("2_r5wb7")
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damage = 128
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blast_force = 2000
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falloff = SubResource("Curve_m5722")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="ExplosiveDamage"]
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shape = SubResource("SphereShape3D_1htx7")
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[node name="Particles" type="Node3D" parent="."]
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[node name="Explosion" type="GPUParticles3D" parent="Particles"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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emitting = false
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amount = 1
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lifetime = 2.0
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one_shot = true
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speed_scale = 3.0
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fixed_fps = 60
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draw_order = 3
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process_material = SubResource("ParticleProcessMaterial_dlm7y")
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draw_pass_1 = SubResource("QuadMesh_35tvq")
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[node name="Sparks" type="GPUParticles3D" parent="Particles"]
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process_priority = 1
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00311279, 0.0152655, -0.000196457)
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emitting = false
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amount = 12
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lifetime = 0.3
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one_shot = true
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explosiveness = 1.0
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randomness = 0.3
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process_material = ExtResource("3_4u6ue")
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draw_pass_1 = SubResource("QuadMesh_wt5ts")
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[node name="Flash" type="GPUParticles3D" parent="Particles"]
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emitting = false
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amount = 1
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lifetime = 0.1
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one_shot = true
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explosiveness = 1.0
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fixed_fps = 60
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process_material = ExtResource("5_mntrp")
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draw_pass_1 = SubResource("QuadMesh_mv2qw")
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