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42 lines
1.8 KiB
GDScript
42 lines
1.8 KiB
GDScript
# This file is part of open-fpsz.
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <https://www.gnu.org/licenses/>.
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class_name Vanguard extends Node
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@export var spine_ik_target_attachment : Marker3D
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@export var hand_attachment : BoneAttachment3D
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@onready var animation_tree : AnimationTree = $AnimationTree
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@onready var spine_ik : SkeletonIK3D = $Node/Skeleton3D/SpineIK
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@onready var spine_ik_target : Node3D = $SpineIKTarget
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enum GroundState { GROUND_STATE_GROUNDED, GROUND_STATE_MID_AIR, GROUND_STATE_DEAD }
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func _ready() -> void:
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spine_ik.start()
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func _process(_delta : float) -> void:
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spine_ik_target.global_transform = spine_ik_target_attachment.global_transform
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func set_locomotion(locomotion : Vector2, ground_speed_factor : float) -> void:
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animation_tree.set("parameters/Locomotion/blend_position", locomotion)
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animation_tree.set("parameters/GroundSpeed/scale", ground_speed_factor)
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func set_ground_state(ground_state : GroundState) -> void:
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var transition_name : String = "grounded"
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if ground_state == GroundState.GROUND_STATE_MID_AIR:
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transition_name = "mid_air"
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if ground_state == GroundState.GROUND_STATE_DEAD:
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transition_name = "dead"
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animation_tree.set("parameters/Transition/transition_request", transition_name)
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