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34 lines
1.1 KiB
GDScript
34 lines
1.1 KiB
GDScript
# This file is part of open-fpsz.
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <https://www.gnu.org/licenses/>.
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class_name DummyTarget extends RigidBody3D
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@export var respawn_time := 0.0 # seconds
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@onready var collision_shape_3d: CollisionShape3D = $CollisionShape3D
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var start_pos : Vector3
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func _ready() -> void:
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start_pos = global_position
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$TargetMesh/AnimationPlayer.play("gunTwoHanded")
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func spawn(_killer_id : int) -> void:
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hide()
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collision_shape_3d.disabled = true
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await get_tree().create_timer(respawn_time).timeout
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global_position = start_pos
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show()
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collision_shape_3d.disabled = false
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