open-fpsz/addons/smoothing/smoothing_plugin.gd

18 lines
549 B
GDScript

@tool
extends EditorPlugin
func _enter_tree():
# Initialization of the plugin goes here
# Add the new type with a name, a parent type, a script and an icon
add_custom_type("Smoothing", "Node3D", preload("smoothing.gd"), preload("smoothing.png"))
add_custom_type("Smoothing2D", "Node2D", preload("smoothing_2d.gd"), preload("smoothing_2d.png"))
pass
func _exit_tree():
# Clean-up of the plugin goes here
# Always remember to remove_at it from the engine when deactivated
remove_custom_type("Smoothing")
remove_custom_type("Smoothing2D")