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23 lines
641 B
GDScript
23 lines
641 B
GDScript
extends Node3D
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@onready var fire = $Fire
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@onready var area_damage : AreaDamageComponent = $AreaDamageComponent
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var explosion_effect_pending : bool = false
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const impulse_force = 1000;
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func _ready():
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fire.emitting = true
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func _physics_process(_delta):
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var bodies = area_damage.get_overlapping_bodies() if area_damage.monitoring else []
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for body in bodies:
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if body is RigidBody3D:
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var direction = (body.global_position - global_position).normalized()
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body.apply_central_impulse(direction * impulse_force)
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area_damage.monitorable = false
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area_damage.monitoring = false
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await get_tree().create_timer(1.0).timeout
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queue_free()
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