open-fpsz/components/health_component.gd

38 lines
782 B
GDScript

extends Area3D
class_name HealthComponent
@export var max_health : float = 100.0
@export var health : float = 100.0:
set(value):
health = value
health_changed.emit(value)
signal health_zeroed
signal health_changed(value : int)
func _ready():
heal_full()
area_entered.connect(_on_area_entered)
@rpc("call_local")
func _damage(amount : int) -> void:
health = clampf(health - amount, 0.0, max_health)
if health == 0.0:
health_zeroed.emit()
@rpc("call_local")
func _heal(amount : int):
health = clampf(health + amount, 0.0, max_health)
func heal_full():
if not is_multiplayer_authority():
return
_heal.rpc(max_health)
func _on_area_entered(area : Area3D):
if not is_multiplayer_authority():
return
if area is AreaDamageComponent:
_damage.rpc(area.damage)