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https://gitlab.com/open-fpsz/open-fpsz.git
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32 lines
891 B
GDScript
32 lines
891 B
GDScript
class_name Flag extends Node3D
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enum FlagState { FLAG_STATE_ON_STAND, FLAG_STATE_DROPPED, FLAG_STATE_TAKEN }
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@export var flag_state : FlagState = FlagState.FLAG_STATE_ON_STAND
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signal grabbed(grabber : Player)
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signal regrabbed(grabber : Player)
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signal dropped(dropper : Player)
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var last_carrier : Player = null
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@onready var _mesh : Node = $Smoothing/Mesh
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func can_be_grabbed() -> bool:
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return flag_state != FlagState.FLAG_STATE_TAKEN
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func grab(grabber : Player) -> void:
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if flag_state != FlagState.FLAG_STATE_TAKEN:
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_mesh.hide()
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flag_state = FlagState.FLAG_STATE_TAKEN
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if (last_carrier == null) or (grabber != last_carrier):
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grabbed.emit(grabber)
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last_carrier = grabber
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else:
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regrabbed.emit(grabber)
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func drop(dropper : Player) -> void:
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if flag_state == FlagState.FLAG_STATE_TAKEN:
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_mesh.show()
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flag_state = FlagState.FLAG_STATE_DROPPED
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dropped.emit(dropper)
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