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https://gitlab.com/open-fpsz/open-fpsz.git
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47 lines
1.6 KiB
GDScript
47 lines
1.6 KiB
GDScript
# This file is part of open-fpsz.
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <https://www.gnu.org/licenses/>.
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extends Node3D
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class_name SpaceGun
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@export var PROJECTILE : PackedScene
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@onready var nozzle = $Nozzle
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@onready var inventory = get_parent()
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enum WeaponState { WEAPON_READY, WEAPON_RELOADING }
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var weapon_state : WeaponState = WeaponState.WEAPON_READY
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const inheritance : float = .5 # ratio
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const reload_time : float = 1. # seconds
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func can_fire():
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return weapon_state == WeaponState.WEAPON_READY
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func fire_primary():
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if not can_fire():
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return
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var projectile = PROJECTILE.instantiate()
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projectile.transform = nozzle.global_transform
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projectile.velocity = nozzle.global_basis.z.normalized() * projectile.speed
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var inheritance_factor = clamp(inheritance, 0., 1.)
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projectile.velocity += (inventory.owner.linear_velocity * inheritance_factor)
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inventory.owner.add_sibling(projectile)
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var collider = projectile.shape_cast
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collider.add_exception(inventory.owner)
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weapon_state = WeaponState.WEAPON_RELOADING
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await get_tree().create_timer(reload_time).timeout
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weapon_state = WeaponState.WEAPON_READY
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