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34 lines
1.2 KiB
GDScript
34 lines
1.2 KiB
GDScript
# This file is part of open-fpsz.
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <https://www.gnu.org/licenses/>.
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class_name Singleplayer extends Node
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@onready var player : Player = $Player
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@onready var flag : Flag = $Flag
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@onready var map : Node = $Blaze
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func _ready() -> void:
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MapsManager.current_map = map
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player.health.exhausted.connect(_on_player_dead)
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var spawn : Node = map.get_objective_spawn()
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flag.global_position = spawn.global_position
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func _unhandled_input(event: InputEvent) -> void:
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if event.is_action_pressed("exit"):
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queue_free()
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func _on_player_dead(_player : Player) -> void:
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var spawn : Node3D = map.get_player_spawn()
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player.respawn(spawn.global_position)
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