open-fpsz/interfaces/menus/boot/settings/scripts/window_mode.gd
2024-10-16 21:43:01 +00:00

29 lines
1.2 KiB
GDScript

# This file is part of open-fpsz.
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
extends OptionButton
func _ready() -> void:
var window_mode : DisplayServer.WindowMode = Settings.get_value("video", "window_mode")
select(DisplayServer.WINDOW_MODE_WINDOWED if OS.is_debug_build() else window_mode)
func _on_item_selected(index : int) -> void:
Settings.set_value("video", "window_mode", clampi(index, 0, 2))
if index == 0: # Windowed (default)
get_tree().root.set_mode(Window.MODE_WINDOWED)
elif index == 1: # Fullscreen
get_tree().root.set_mode(Window.MODE_FULLSCREEN)
elif index == 2: # Exclusive Fullscreen
get_tree().root.set_mode(Window.MODE_EXCLUSIVE_FULLSCREEN)