open-fpsz/interfaces/menus/boot/settings/scripts/volumetric_fog.gd
2024-10-16 21:43:01 +00:00

30 lines
1.3 KiB
GDScript

# This file is part of open-fpsz.
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
extends OptionButton
func _ready() -> void:
self.selected = Settings.get_value("environment", "volumetric_fog")
self.item_selected.emit(self.selected)
func _on_item_selected(index: int) -> void:
Settings.set_value("environment", "volumetric_fog", index)
if index == 0: # Disabled (default)
Game.environment.volumetric_fog_enabled = false
if index == 1: # Low
Game.environment.volumetric_fog_enabled = true
RenderingServer.environment_set_volumetric_fog_filter_active(false)
if index == 2: # High
Game.environment.volumetric_fog_enabled = true
RenderingServer.environment_set_volumetric_fog_filter_active(true)