open-fpsz/interfaces/menus/boot/settings/scripts/shadow_size.gd
2024-10-16 21:43:01 +00:00

57 lines
2.8 KiB
GDScript

# This file is part of open-fpsz.
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
extends OptionButton
func _ready() -> void:
select(Settings.get_value("quality", "shadow_size"))
func _on_item_selected(index : int) -> void:
Settings.set_value("quality", "shadow_size", index)
if index == 0: # Minimum
RenderingServer.directional_shadow_atlas_set_size(512, true)
# Adjust shadow bias according to shadow resolution.
# Higher resultions can use a lower bias without suffering from shadow acne.
#Settings.set_value("quality", "shadow_bias", 0.06)
#directional_light.shadow_bias = Settings.get_value("quality", "shadow_bias")
# Disable positional (omni/spot) light shadows entirely to further improve performance.
# These often don't contribute as much to a scene compared to directional light shadows.
get_viewport().positional_shadow_atlas_size = 0
if index == 1: # Very Low
RenderingServer.directional_shadow_atlas_set_size(1024, true)
#Settings.set_value("quality", "shadow_bias", 0.04)
#directional_light.shadow_bias = Settings.get_value("quality", "shadow_bias")
get_viewport().positional_shadow_atlas_size = 1024
if index == 2: # Low
RenderingServer.directional_shadow_atlas_set_size(2048, true)
#Settings.set_value("quality", "shadow_bias", 0.03)
#directional_light.shadow_bias = Settings.get_value("quality", "shadow_bias")
get_viewport().positional_shadow_atlas_size = 2048
if index == 3: # Medium (default)
RenderingServer.directional_shadow_atlas_set_size(4096, true)
#Settings.set_value("quality", "shadow_bias", 0.02)
#directional_light.shadow_bias = Settings.get_value("quality", "shadow_bias")
get_viewport().positional_shadow_atlas_size = 4096
if index == 4: # High
RenderingServer.directional_shadow_atlas_set_size(8192, true)
#Settings.set_value("quality", "shadow_bias", 0.01)
#directional_light.shadow_bias = Settings.get_value("quality", "shadow_bias")
get_viewport().positional_shadow_atlas_size = 8192
if index == 5: # Ultra
RenderingServer.directional_shadow_atlas_set_size(16384, true)
#Settings.set_value("quality", "shadow_bias", 0.005)
#directional_light.shadow_bias = Settings.get_value("quality", "shadow_bias")
get_viewport().positional_shadow_atlas_size = 16384