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https://gitlab.com/open-fpsz/open-fpsz.git
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57 lines
2.8 KiB
GDScript
57 lines
2.8 KiB
GDScript
# This file is part of open-fpsz.
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <https://www.gnu.org/licenses/>.
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extends OptionButton
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func _ready() -> void:
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select(Settings.get_value("quality", "shadow_size"))
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func _on_item_selected(index : int) -> void:
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Settings.set_value("quality", "shadow_size", index)
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if index == 0: # Minimum
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RenderingServer.directional_shadow_atlas_set_size(512, true)
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# Adjust shadow bias according to shadow resolution.
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# Higher resultions can use a lower bias without suffering from shadow acne.
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#Settings.set_value("quality", "shadow_bias", 0.06)
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#directional_light.shadow_bias = Settings.get_value("quality", "shadow_bias")
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# Disable positional (omni/spot) light shadows entirely to further improve performance.
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# These often don't contribute as much to a scene compared to directional light shadows.
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get_viewport().positional_shadow_atlas_size = 0
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if index == 1: # Very Low
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RenderingServer.directional_shadow_atlas_set_size(1024, true)
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#Settings.set_value("quality", "shadow_bias", 0.04)
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#directional_light.shadow_bias = Settings.get_value("quality", "shadow_bias")
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get_viewport().positional_shadow_atlas_size = 1024
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if index == 2: # Low
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RenderingServer.directional_shadow_atlas_set_size(2048, true)
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#Settings.set_value("quality", "shadow_bias", 0.03)
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#directional_light.shadow_bias = Settings.get_value("quality", "shadow_bias")
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get_viewport().positional_shadow_atlas_size = 2048
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if index == 3: # Medium (default)
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RenderingServer.directional_shadow_atlas_set_size(4096, true)
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#Settings.set_value("quality", "shadow_bias", 0.02)
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#directional_light.shadow_bias = Settings.get_value("quality", "shadow_bias")
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get_viewport().positional_shadow_atlas_size = 4096
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if index == 4: # High
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RenderingServer.directional_shadow_atlas_set_size(8192, true)
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#Settings.set_value("quality", "shadow_bias", 0.01)
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#directional_light.shadow_bias = Settings.get_value("quality", "shadow_bias")
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get_viewport().positional_shadow_atlas_size = 8192
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if index == 5: # Ultra
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RenderingServer.directional_shadow_atlas_set_size(16384, true)
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#Settings.set_value("quality", "shadow_bias", 0.005)
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#directional_light.shadow_bias = Settings.get_value("quality", "shadow_bias")
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get_viewport().positional_shadow_atlas_size = 16384
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