open-fpsz/interfaces/menus/boot/settings/scripts/sdfgi.gd
2024-10-16 21:43:01 +00:00

33 lines
1.3 KiB
GDScript

# This file is part of open-fpsz.
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
extends OptionButton
func _ready() -> void:
select(Settings.get_value("environment", "sdfgi"))
func _on_item_selected(index: int) -> void:
Settings.set_value("environment", "sdfgi", index)
# This is a setting that is attached to the environment.
# If your game requires you to change the environment,
# then be sure to run this function again to make the setting effective.
if index == 0: # Disabled (default)
Game.environment.sdfgi_enabled = false
elif index == 1: # Low
Game.environment.sdfgi_enabled = true
RenderingServer.gi_set_use_half_resolution(true)
elif index == 2: # High
Game.environment.sdfgi_enabled = true
RenderingServer.gi_set_use_half_resolution(false)