open-fpsz/entities/weapons/space_gun/projectile_trail.gd
2024-04-25 13:48:08 +00:00

96 lines
3.3 KiB
GDScript

# This file is part of open-fpsz.
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
class_name Trail3D extends MeshInstance3D
@export var _trail_enabled : bool = true
@export var _start_width : float = 0.5
@export var _end_width : float = 0.0
@export_range(0.5, 1.5) var _scaling_acceleration : float = 0.5
@export var _motion_delta : float = 0.1 # Smoothness of trail
@export var _lifespan : float = 1.0 # Duration of trail
@export var _start_color : Color = Color(1.0, 1.0, 1.0, 1.0) # Start color
@export var _end_color : Color = Color(1.0, 1.0, 1.0, 1.0) # End color
var _previous_position : Vector3
var _points : Array
class PointData:
var position : Vector3
var width_0 : Vector3
var width_1 : Vector3
var lifespan : float = 0.0
func _append_point() -> void:
var point_data : PointData = PointData.new()
point_data.position = global_position
point_data.width_0 = global_basis.x * _start_width
point_data.width_1 = global_basis.x * _start_width - global_basis.x * _end_width
_points.append(point_data)
func _ready() -> void:
_previous_position = global_position
mesh = ImmediateMesh.new()
func _process(delta : float) -> void:
if(_previous_position - global_position).length() > _motion_delta and _trail_enabled:
_append_point()
_previous_position = global_position
_update_lifespans(delta)
_render_trail()
# Update all lifespans and use a mark-and-sweep algorithm to remove "expired" points
func _update_lifespans(delta : float) -> void:
var points_to_remove : Array = []
for point_data : PointData in _points:
point_data.lifespan += delta
if point_data.lifespan > _lifespan:
points_to_remove.append(point_data)
for point_data : PointData in points_to_remove:
_points.erase(point_data)
func _render_trail() -> void:
mesh.clear_surfaces()
var number_of_points : int = _points.size()
if number_of_points < 2:
return
# Render new mesh for each point, triangle strips draw 2 triangles each 4 points
# which is perfect for a trail
mesh.surface_begin(Mesh.PRIMITIVE_TRIANGLE_STRIP)
for point_index in range(number_of_points):
var point_data : PointData = _points[point_index]
var t : float = float(point_index) / (number_of_points - 1.0)
var current_color : Color = _start_color.lerp(_end_color, 1 - t)
mesh.surface_set_color(current_color)
var current_width : Vector3 = point_data.width_0 - pow(1 - t, _scaling_acceleration) * point_data.width_1
var t0 : float = float(point_index) / float(number_of_points)
var t1 : float = t
mesh.surface_set_uv(Vector2(t0, 0))
mesh.surface_add_vertex(to_local(point_data.position + current_width))
mesh.surface_set_uv(Vector2(t1, 1))
mesh.surface_add_vertex(to_local(point_data.position - current_width))
mesh.surface_end()