open-fpsz/entities/weapons/space_gun/explosion.tscn
2024-10-16 21:43:01 +00:00

68 lines
2.3 KiB
Text

[gd_scene load_steps=12 format=3 uid="uid://00uv1dfxlv47"]
[ext_resource type="Script" path="res://entities/weapons/space_gun/explosion.gd" id="1_3xpsk"]
[ext_resource type="Script" path="res://entities/projectiles/damages/explosive_damage.gd" id="2_beh8d"]
[sub_resource type="Curve" id="Curve_l54ao"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_08dbu"]
curve = SubResource("Curve_l54ao")
[sub_resource type="Curve" id="Curve_21akj"]
_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_b4xy8"]
curve = SubResource("Curve_21akj")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_i271t"]
direction = Vector3(0, 1, 0)
spread = 180.0
initial_velocity_min = 24.0
initial_velocity_max = 24.0
scale_curve = SubResource("CurveTexture_08dbu")
turbulence_enabled = true
turbulence_influence_over_life = SubResource("CurveTexture_b4xy8")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_wpu51"]
albedo_color = Color(0.819608, 0, 0, 1)
emission_enabled = true
emission = Color(1, 0.254902, 0.109804, 1)
emission_energy_multiplier = 4.0
[sub_resource type="SphereMesh" id="SphereMesh_k7x87"]
material = SubResource("StandardMaterial3D_wpu51")
[sub_resource type="Curve" id="Curve_ck840"]
_data = [Vector2(0.254355, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="SphereShape3D" id="SphereShape3D_s611t"]
radius = 7.2
[node name="SpaceGunProjectileExplosion" type="Node3D" node_paths=PackedStringArray("explosive_damage")]
top_level = true
script = ExtResource("1_3xpsk")
explosive_damage = NodePath("ExplosiveDamage")
[node name="Fire" type="GPUParticles3D" parent="."]
emitting = false
amount = 24
lifetime = 0.5
one_shot = true
explosiveness = 1.0
fixed_fps = 60
process_material = SubResource("ParticleProcessMaterial_i271t")
draw_pass_1 = SubResource("SphereMesh_k7x87")
[node name="ExplosiveDamage" type="Area3D" parent="."]
collision_layer = 0
collision_mask = 13
script = ExtResource("2_beh8d")
damage = 102
falloff = SubResource("Curve_ck840")
[node name="CollisionShape3D" type="CollisionShape3D" parent="ExplosiveDamage"]
shape = SubResource("SphereShape3D_s611t")