open-fpsz/entities/weapons/chaingun/assets/process_mat_fire.tres
2024-05-07 14:21:10 +00:00

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873 B
Text

[gd_resource type="ParticleProcessMaterial" load_steps=5 format=3 uid="uid://drjuqikmi1uth"]
[sub_resource type="Gradient" id="Gradient_4bco7"]
offsets = PackedFloat32Array(0.00806452, 1)
colors = PackedColorArray(1, 1, 1, 0, 1, 1, 1, 0)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_gtja2"]
gradient = SubResource("Gradient_4bco7")
[sub_resource type="Curve" id="Curve_d0rrq"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.980263, 0), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_5xpsc"]
curve = SubResource("Curve_d0rrq")
[resource]
lifetime_randomness = 1.0
emission_shape = 1
emission_sphere_radius = 0.3
spread = 180.0
gravity = Vector3(0, -2, 0)
scale_min = 0.75
scale_max = 1.5
scale_curve = SubResource("CurveTexture_5xpsc")
color = Color(5, 2, 1, 1)
color_ramp = SubResource("GradientTexture1D_gtja2")