open-fpsz/entities/projectiles/explosive_projectile.gd
2024-10-16 21:43:01 +00:00

24 lines
968 B
GDScript

# This file is part of open-fpsz.
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
class_name ExplosiveProjectile extends Projectile
@export var EXPLOSION:PackedScene
func destroy(location:Vector3 = global_position) -> void:
var explosion : Node3D = EXPLOSION.instantiate()
add_sibling(explosion)
explosion.global_position = location
explosion.source = source
queue_free()