[gd_scene load_steps=20 format=3 uid="uid://rqirbdfmt2g6"] [ext_resource type="Script" path="res://maps/map.gd" id="1_mnbe8"] [ext_resource type="Script" path="res://maps/spawns.gd" id="2_6f0my"] [ext_resource type="Terrain3DMaterial" uid="uid://by5l8p52isb5w" path="res://maps/blaze/resources/material.tres" id="2_swjtx"] [ext_resource type="Texture2D" uid="uid://cyw6oism6152n" path="res://maps/blaze/assets/textures/Ground074_1K-PNG/Ground074_1K-PNG_Color.png" id="4_g7p33"] [ext_resource type="Texture2D" uid="uid://b3hocnuaq1y5g" path="res://maps/blaze/assets/textures/Ground068_1K-PNG/Ground068_1K-PNG_Color.png" id="5_ako74"] [ext_resource type="Texture2D" uid="uid://c43blkvrhgves" path="res://maps/blaze/assets/textures/Ground068_1K-PNG/Ground068_1K-PNG_NormalDX.png" id="6_7no1c"] [sub_resource type="Resource" id="Resource_5nwqp"] script = ExtResource("2_6f0my") players = Array[NodePath]([NodePath("Spawns/PlayerSpawn")]) objectives = Array[NodePath]([NodePath("Spawns/NeutralObjectiveSpawn")]) [sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_8mbvu"] sky_top_color = Color(0, 0.584314, 0.670588, 1) sky_horizon_color = Color(0.819608, 0.592157, 0.556863, 1) sky_curve = 0.235375 ground_bottom_color = Color(0.819608, 0.592157, 0.556863, 1) ground_horizon_color = Color(0.819608, 0.592157, 0.556863, 1) [sub_resource type="Sky" id="Sky_mobku"] sky_material = SubResource("ProceduralSkyMaterial_8mbvu") [sub_resource type="Environment" id="Environment_3veb0"] background_mode = 2 sky = SubResource("Sky_mobku") ambient_light_color = Color(0.5, 0.4, 0, 1) ambient_light_sky_contribution = 0.75 ambient_light_energy = 2.0 tonemap_mode = 3 ssr_enabled = true fog_enabled = true fog_density = 0.0001 fog_aerial_perspective = 1.0 fog_height = 39.86 fog_height_density = 0.005 volumetric_fog_density = 0.005 adjustment_brightness = 0.85 [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_g0h3m"] cull_mode = 2 vertex_color_use_as_albedo = true backlight_enabled = true backlight = Color(0.5, 0.5, 0.5, 1) [sub_resource type="Terrain3DMeshAsset" id="Terrain3DMeshAsset_rwwg2"] height_offset = 0.5 density = 10.0 material_override = SubResource("StandardMaterial3D_g0h3m") generated_type = 1 [sub_resource type="Terrain3DTextureAsset" id="Terrain3DTextureAsset_ukab7"] name = "Rock" albedo_color = Color(0.898039, 0.760784, 0.905882, 1) albedo_texture = ExtResource("4_g7p33") normal_texture = ExtResource("6_7no1c") detiling = 1.0 [sub_resource type="Terrain3DTextureAsset" id="Terrain3DTextureAsset_wpn65"] name = "Ground" id = 1 albedo_color = Color(0.882353, 0.764706, 0.87451, 1) albedo_texture = ExtResource("5_ako74") normal_texture = ExtResource("6_7no1c") detiling = 1.0 [sub_resource type="Terrain3DAssets" id="Terrain3DAssets_rej0g"] mesh_list = Array[Terrain3DMeshAsset]([SubResource("Terrain3DMeshAsset_rwwg2")]) texture_list = Array[Terrain3DTextureAsset]([SubResource("Terrain3DTextureAsset_ukab7"), SubResource("Terrain3DTextureAsset_wpn65")]) [sub_resource type="WorldBoundaryShape3D" id="WorldBoundaryShape3D_7eeae"] plane = Plane(1, 0, 0, 0) [sub_resource type="WorldBoundaryShape3D" id="WorldBoundaryShape3D_2xje2"] plane = Plane(-1, 0, 0, 0) [sub_resource type="WorldBoundaryShape3D" id="WorldBoundaryShape3D_3mpfb"] plane = Plane(0, 0, 1, 0) [sub_resource type="WorldBoundaryShape3D" id="WorldBoundaryShape3D_ol8ht"] plane = Plane(0, 0, -1, 0) [node name="Blaze" type="Node3D" node_paths=PackedStringArray("terrain")] script = ExtResource("1_mnbe8") terrain = NodePath("Terrain3D") spawns = SubResource("Resource_5nwqp") [node name="Sunlight" type="DirectionalLight3D" parent="."] transform = Transform3D(0.204973, 0.153214, -0.966701, 0.88677, 0.388975, 0.249674, 0.414276, -0.908418, -0.0561367, 0, 0, 0) shadow_enabled = true [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource("Environment_3veb0") [node name="Terrain3D" type="Terrain3D" parent="."] data_directory = "res://maps/blaze/data" material = ExtResource("2_swjtx") assets = SubResource("Terrain3DAssets_rej0g") collision_layer = 2147483649 collision_mask = 9 collision_priority = 9.0 cast_shadows = 0 top_level = true metadata/_edit_lock_ = true [node name="Spawns" type="Node" parent="."] [node name="PlayerSpawn" type="Node3D" parent="Spawns"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 96.8228, 0) [node name="NeutralObjectiveSpawn" type="Node3D" parent="Spawns"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -383.22, 116.253, -62.8721) [node name="Boundaries" type="StaticBody3D" parent="."] [node name="East" type="CollisionShape3D" parent="Boundaries"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -921.6, 0, 0) shape = SubResource("WorldBoundaryShape3D_7eeae") [node name="West" type="CollisionShape3D" parent="Boundaries"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 921.6, 0, 0) shape = SubResource("WorldBoundaryShape3D_2xje2") [node name="South" type="CollisionShape3D" parent="Boundaries"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -921.6) shape = SubResource("WorldBoundaryShape3D_3mpfb") [node name="North" type="CollisionShape3D" parent="Boundaries"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 921.6) shape = SubResource("WorldBoundaryShape3D_ol8ht")