class_name Map extends Node @export var _flagstand : Node3D @export var _player_spawns_root : Node var _rng : RandomNumberGenerator = RandomNumberGenerator.new() func get_flagstand() -> Node3D: return _flagstand func get_player_spawn() -> Node3D: var spawn_count : int = _player_spawns_root.get_child_count() var spawn_index : int = _rng.randi_range(0, spawn_count - 1) var spawn_selected : Node3D = _player_spawns_root.get_child(spawn_index) return spawn_selected