# This file is part of open-fpsz. # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program. If not, see . class_name ExplosiveDamageComponent extends Area3D @export var damage : int = 35 @export var impulse_force : int = 1000 var damage_dealer : MatchParticipantComponent func _ready() -> void: # this component only scans to apply explosion damage/impulse # at the moment layers: 1 Object, 3 Damage, 4 Objective monitorable = false monitoring = true collision_mask = 0b10000000_00000000_00000000_00001101 func _physics_process(_delta : float) -> void: for body in get_overlapping_bodies(): if body is RigidBody3D: var center_of_mass_global_position : Vector3 = body.center_of_mass + body.global_position var direction : Vector3 = ( center_of_mass_global_position - global_position).normalized() body.apply_central_impulse(direction * impulse_force) for area in get_overlapping_areas(): if area is HealthComponent and is_multiplayer_authority(): (area as HealthComponent).damage.rpc(damage, damage_dealer.player_id, damage_dealer.team_id) set_physics_process(false)