# This file is part of open-fpsz. # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program. If not, see . class_name HUD extends CanvasLayer @export var health_bar:ProgressBar @export var energy_bar:ProgressBar @export var timer_label:Label @export var objective_label:Label @export var debug_label:Label @export var ammo_label:Label @export var throw_progress:TextureProgressBar @onready var player:Player = owner func _ready() -> void: health_bar.set_value(player.health.max_value) energy_bar.set_value(player.energy_max) func _on_ammo_changed(new_ammo: int) -> void: ammo_label.text = str(new_ammo)