# This file is part of open-fpsz. # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program. If not, see . class_name SpaceGunProjectileExplosion extends Node3D @export var explosive_damage : ExplosiveDamage var source: Node: set = set_source func set_source(new_source: Node) -> void: source = new_source explosive_damage.source = new_source @onready var particles : GPUParticles3D = $Fire func _ready() -> void: top_level = true particles.emitting = true particles.finished.connect(func() -> void: queue_free()) if source: explosive_damage.source = source