Fix: Flag Carriers struggling to climb ropes.

* This was due to a wrong physical layer mask on ShapeCast
This commit is contained in:
Squinty 2024-04-18 15:43:37 +02:00
parent ac79366271
commit fbe895cd60
2 changed files with 5 additions and 5 deletions

View file

@ -2,7 +2,7 @@
[ext_resource type="Script" path="res://entities/player/player.gd" id="1_mk68k"]
[ext_resource type="PackedScene" uid="uid://drbefw6akui2v" path="res://entities/player/assets/vanguard.tscn" id="2_beyex"]
[ext_resource type="Shape3D" path="res://entities/player/collision_shape.tres" id="2_vjqny"]
[ext_resource type="Shape3D" uid="uid://cb8esdlnottdn" path="res://entities/player/collision_shape.tres" id="2_vjqny"]
[ext_resource type="PackedScene" uid="uid://bcv81ku26xo" path="res://interfaces/hud/hud.tscn" id="3_ccety"]
[ext_resource type="PackedScene" uid="uid://c8co0qa2omjmh" path="res://weapons/space_gun/space_gun.tscn" id="4_lhn5w"]
[ext_resource type="PackedScene" uid="uid://dn1tcakam5egs" path="res://weapons/space_gun/projectile.tscn" id="5_lvaut"]
@ -220,7 +220,7 @@ shape = ExtResource("2_vjqny")
transform = Transform3D(1.05, 0, 0, 0, 1.05, 0, 0, 0, 1.05, 0, 0, 0)
shape = ExtResource("2_vjqny")
target_position = Vector3(0, 0, 0)
collision_mask = 2147483656
collision_mask = 2147483648
collide_with_areas = true
[node name="Sensor" type="Area3D" parent="."]