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Fix: Flag Carriers struggling to climb ropes.
* This was due to a wrong physical layer mask on ShapeCast
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@ -2,7 +2,7 @@
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[ext_resource type="Script" path="res://entities/player/player.gd" id="1_mk68k"]
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[ext_resource type="PackedScene" uid="uid://drbefw6akui2v" path="res://entities/player/assets/vanguard.tscn" id="2_beyex"]
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[ext_resource type="Shape3D" path="res://entities/player/collision_shape.tres" id="2_vjqny"]
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[ext_resource type="Shape3D" uid="uid://cb8esdlnottdn" path="res://entities/player/collision_shape.tres" id="2_vjqny"]
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[ext_resource type="PackedScene" uid="uid://bcv81ku26xo" path="res://interfaces/hud/hud.tscn" id="3_ccety"]
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[ext_resource type="PackedScene" uid="uid://c8co0qa2omjmh" path="res://weapons/space_gun/space_gun.tscn" id="4_lhn5w"]
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[ext_resource type="PackedScene" uid="uid://dn1tcakam5egs" path="res://weapons/space_gun/projectile.tscn" id="5_lvaut"]
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@ -220,7 +220,7 @@ shape = ExtResource("2_vjqny")
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transform = Transform3D(1.05, 0, 0, 0, 1.05, 0, 0, 0, 1.05, 0, 0, 0)
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shape = ExtResource("2_vjqny")
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target_position = Vector3(0, 0, 0)
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collision_mask = 2147483656
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collision_mask = 2147483648
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collide_with_areas = true
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[node name="Sensor" type="Area3D" parent="."]
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