🔧 update settings

This commit is contained in:
anyreso 2024-04-26 13:43:15 -04:00
parent 38bfaf32ba
commit fa0e6f2928
6 changed files with 1176 additions and 269 deletions

View file

@ -1,37 +1,51 @@
class_name Settings extends Node
extends Node
var _config_file : ConfigFile = ConfigFile.new()
var fov : int = 90
var mouse_sensitivity : float = 0.6
var inverted_y_axis : bool = false
var fullscreen : bool = false
const SETTINGS_FILE_PATH : String = "user://settings.cfg"
var _file : ConfigFile = ConfigFile.new()
const path : String = "user://settings.cfg"
func _ready() -> void:
var error : Error = _config_file.load(SETTINGS_FILE_PATH)
# make sure we load most recent core settings
self.reset()
# merge core settings with user-defined settings
var err : Error = _file.load(self.path)
if err == ERR_FILE_CANT_OPEN:
push_warning("settings not found, using defaults")
# apply state
self.apply()
fov = _config_file.get_value("gameplay", "fov", fov)
mouse_sensitivity = _config_file.get_value("gameplay", "mouse_sensitivity", mouse_sensitivity)
inverted_y_axis = _config_file.get_value("gameplay", "inverted_y_axis", inverted_y_axis)
fullscreen = _config_file.get_value("graphics", "fullscreen", fullscreen)
_update_screen()
if error != OK:
print("Settings not found, using defaults")
save_to_file()
func get_value(section: String, key: String, default: Variant = null) -> Variant:
return _file.get_value(section, key, default)
func save_to_file() -> void:
_config_file.set_value("gameplay", "fov", fov)
_config_file.set_value("gameplay", "mouse_sensitivity", mouse_sensitivity)
_config_file.set_value("gameplay", "inverted_y_axis", inverted_y_axis)
_config_file.set_value("graphics", "fullscreen", fullscreen)
_update_screen()
_config_file.save(SETTINGS_FILE_PATH)
func set_value(section: String, key: String, value: Variant) -> void:
return _file.set_value(section, key, value)
func _update_screen() -> void:
if fullscreen:
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN)
else:
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)
func reset() -> void:
_file.clear()
# video settings
_file.set_value("ui", "scale", 2)
_file.set_value("video", "quality", 1.125)
_file.set_value("video", "filter", 0)
_file.set_value("video", "fsr_sharpness", 0)
_file.set_value("video", "window_mode", 2)
_file.set_value("video", "vsync", 0)
_file.set_value("video", "taa", 0)
_file.set_value("video", "msaa", 0)
_file.set_value("video", "fxaa", 0)
_file.set_value("video", "fov", 90)
# controls settings
_file.set_value("controls", "mouse_sensitivity", .6)
_file.set_value("controls", "inverted_y_axis", false)
# quality settings
_file.set_value("quality", "shadow_size", 3)
_file.set_value("quality", "shadow_filter", 2)
_file.set_value("quality", "mesh_lod", 2)
# environment settings
_file.set_value("environment", "sdfgi", 0)
_file.set_value("environment", "glow", 0)
_file.set_value("environment", "saoo", 0)
_file.set_value("environment", "ssr", 0)
_file.set_value("environment", "ssil", 0)
_file.set_value("environment", "volumetric_fog", 0)
func apply() -> void:
_file.save(self.path)