🔧 update settings

This commit is contained in:
anyreso 2024-04-26 13:43:15 -04:00
parent 38bfaf32ba
commit fa0e6f2928
6 changed files with 1176 additions and 269 deletions

View file

@ -40,9 +40,12 @@ func _ready() -> void:
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta : float) -> void:
text = \"\"
text += \"fps: %s\\n\" % str(Engine.get_frames_per_second())
text += \"fps: %d (%.2f mspf)\\n\" % [Engine.get_frames_per_second(), 1000.0 / Engine.get_frames_per_second()]
text += \"position: %d, %d, %d\\n\" % [player.position.x, player.position.y, player.position.z]
text += \"speed: %d km/h\\n\" % (player.linear_velocity.length() * 3.6)
var viewport_render_size : Vector2i = get_viewport().size * get_viewport().scaling_3d_scale
text += \"3D viewport resolution: %d × %d (%d%%)\\n\" \\
% [viewport_render_size.x, viewport_render_size.y, round(get_viewport().scaling_3d_scale * 100)]
"
[sub_resource type="Shader" id="Shader_gaah5"]

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