Merge branch 'cleanup/minor-refactorings' into 'develop'

🐛 Refactored AreaDamageComponent to be an ExplosiveDamageComponent

See merge request open-fpsz/open-fpsz!33
This commit is contained in:
Squinty 2024-04-14 21:20:02 +00:00
commit f90ee66be1
12 changed files with 1331 additions and 1340 deletions

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@ -1,4 +0,0 @@
extends Area3D
class_name AreaDamageComponent
@export var damage : int = 100

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@ -1,7 +0,0 @@
[gd_scene load_steps=2 format=3 uid="uid://ds1hekx1dq1bg"]
[ext_resource type="Script" path="res://components/area_damage_component.gd" id="1_hn2e3"]
[node name="AreaDamage" type="Area3D"]
collision_layer = 4
script = ExtResource("1_hn2e3")

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@ -0,0 +1,16 @@
class_name ExplosiveDamageComponent extends Area3D
@export var damage : int = 100
@export var impulse_force : int = 1000
func _physics_process(_delta):
for body in get_overlapping_bodies():
if body is RigidBody3D:
var direction = (body.global_position - global_position).normalized()
body.apply_central_impulse(direction * impulse_force)
for area in get_overlapping_areas():
if area is HealthComponent and is_multiplayer_authority():
area.damage.rpc(damage)
set_physics_process(false)

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@ -0,0 +1,9 @@
[gd_scene load_steps=2 format=3 uid="uid://ds1hekx1dq1bg"]
[ext_resource type="Script" path="res://components/explosive_damage_component.gd" id="1_2uehk"]
[node name="ExplosiveDamage" type="Area3D"]
collision_layer = 0
collision_mask = 5
monitorable = false
script = ExtResource("1_2uehk")

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@ -12,10 +12,9 @@ signal health_changed(value : int)
func _ready(): func _ready():
heal_full() heal_full()
area_entered.connect(_on_area_entered)
@rpc("call_local") @rpc("call_local")
func _damage(amount : int) -> void: func damage(amount : int) -> void:
health = clampf(health - amount, 0.0, max_health) health = clampf(health - amount, 0.0, max_health)
if health == 0.0: if health == 0.0:
health_zeroed.emit() health_zeroed.emit()
@ -29,10 +28,3 @@ func heal_full():
return return
_heal.rpc(max_health) _heal.rpc(max_health)
func _on_area_entered(area : Area3D):
if not is_multiplayer_authority():
return
if area is AreaDamageComponent:
_damage.rpc(area.damage)

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@ -4,8 +4,8 @@
[ext_resource type="Shape3D" uid="uid://dkwljsgaflf31" path="res://entities/player/collision_shape.res" id="2_sgbmt"] [ext_resource type="Shape3D" uid="uid://dkwljsgaflf31" path="res://entities/player/collision_shape.res" id="2_sgbmt"]
[node name="HealthComponent" type="Area3D"] [node name="HealthComponent" type="Area3D"]
collision_layer = 0 collision_layer = 4
collision_mask = 4 collision_mask = 0
script = ExtResource("1_00xis") script = ExtResource("1_00xis")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."] [node name="CollisionShape3D" type="CollisionShape3D" parent="."]

File diff suppressed because it is too large Load diff

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@ -183,8 +183,8 @@ func _die():
animation_player.play("death") animation_player.play("death")
var tween = create_tween() var tween = create_tween()
tween.tween_interval(4) tween.tween_interval(4)
tween.tween_callback(func(): died.emit(self))
tween.tween_callback(func(): tween.tween_callback(func():
died.emit(self)
if _is_first_person(): if _is_first_person():
animation_player.stop() animation_player.stop()
) )

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@ -34,7 +34,7 @@ func _process(delta):
_fire_primary.rpc() _fire_primary.rpc()
jetting = Input.is_action_pressed("jump_and_jet") jetting = Input.is_action_pressed("jump_and_jet")
skiing = Input.is_action_pressed("ski") skiing = Input.is_action_pressed("ski")
func _physics_process(delta): func _physics_process(delta):
_update_camera(delta) _update_camera(delta)

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@ -1,9 +1,6 @@
[gd_scene load_steps=4 format=3 uid="uid://c7ae4jw5d8mue"] [gd_scene load_steps=2 format=3 uid="uid://bvwxfgygm2xb8"]
[ext_resource type="PackedScene" uid="uid://cbhx1xme0sb7k" path="res://entities/player/player.tscn" id="1_7bj5d"] [sub_resource type="GDScript" id="GDScript_1qrbp"]
[ext_resource type="PackedScene" uid="uid://chbno00ugl6te" path="res://maps/genesis/genesis.tscn" id="2_nnx26"]
[sub_resource type="GDScript" id="GDScript_pj58d"]
script/source = "class_name Multiplayer extends Node script/source = "class_name Multiplayer extends Node
@export_category(\"Parameters\") @export_category(\"Parameters\")
@ -43,10 +40,10 @@ func join_server(host, port):
multiplayer.connected_to_server.connect(_on_connected_to_server) multiplayer.connected_to_server.connect(_on_connected_to_server)
multiplayer.connection_failed.connect(_on_connection_failed) multiplayer.connection_failed.connect(_on_connection_failed)
multiplayer.multiplayer_peer = peer multiplayer.multiplayer_peer = peer
func _on_connected_to_server(): func _on_connected_to_server():
connected_to_server.emit() connected_to_server.emit()
func _on_connection_failed(): func _on_connection_failed():
connection_failed.emit() connection_failed.emit()
@ -75,9 +72,7 @@ func _exit_tree():
" "
[node name="Multiplayer" type="Node"] [node name="Multiplayer" type="Node"]
script = SubResource("GDScript_pj58d") script = SubResource("GDScript_1qrbp")
MAP = ExtResource("2_nnx26")
PLAYER = ExtResource("1_7bj5d")
[node name="Map" type="Node" parent="."] [node name="Map" type="Node" parent="."]

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@ -1,22 +1,9 @@
extends Node3D extends Node3D
@onready var fire = $Fire @onready var fire = $Fire
@onready var area_damage : AreaDamageComponent = $AreaDamageComponent @onready var explosive_damage : ExplosiveDamageComponent = $ExplosiveDamageComponent
var explosion_effect_pending : bool = false var explosion_effect_pending : bool = false
const impulse_force = 1000;
func _ready(): func _ready():
fire.emitting = true fire.emitting = true
fire.finished.connect(func(): queue_free())
func _physics_process(_delta):
var bodies = area_damage.get_overlapping_bodies() if area_damage.monitoring else []
for body in bodies:
if body is RigidBody3D:
var direction = (body.global_position - global_position).normalized()
body.apply_central_impulse(direction * impulse_force)
area_damage.monitorable = false
area_damage.monitoring = false
await get_tree().create_timer(1.0).timeout
queue_free()

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@ -1,7 +1,7 @@
[gd_scene load_steps=9 format=3 uid="uid://8atq41j7wd55"] [gd_scene load_steps=9 format=3 uid="uid://8atq41j7wd55"]
[ext_resource type="Script" path="res://weapons/space_gun/projectile_explosion.gd" id="1_fp5td"] [ext_resource type="Script" path="res://weapons/space_gun/projectile_explosion.gd" id="1_fp5td"]
[ext_resource type="PackedScene" uid="uid://ds1hekx1dq1bg" path="res://components/area_damage_component.tscn" id="2_reyvo"] [ext_resource type="PackedScene" uid="uid://ds1hekx1dq1bg" path="res://components/explosive_damage_component.tscn" id="2_d4sf4"]
[sub_resource type="Curve" id="Curve_rg204"] [sub_resource type="Curve" id="Curve_rg204"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] _data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
@ -41,8 +41,8 @@ fixed_fps = 60
process_material = SubResource("ParticleProcessMaterial_3mf41") process_material = SubResource("ParticleProcessMaterial_3mf41")
draw_pass_1 = SubResource("SphereMesh_k3pnh") draw_pass_1 = SubResource("SphereMesh_k3pnh")
[node name="AreaDamageComponent" parent="." instance=ExtResource("2_reyvo")] [node name="ExplosiveDamageComponent" parent="." instance=ExtResource("2_d4sf4")]
damage = 35 damage = 35
[node name="CollisionShape3D" type="CollisionShape3D" parent="AreaDamageComponent"] [node name="CollisionShape3D" type="CollisionShape3D" parent="ExplosiveDamageComponent"]
shape = SubResource("SphereShape3D_mlo2k") shape = SubResource("SphereShape3D_mlo2k")