rename game manager

This commit is contained in:
anyreso 2024-05-07 22:57:53 -04:00
parent 32c80ea79a
commit f7fbbed014
7 changed files with 18 additions and 18 deletions

View file

@ -103,7 +103,7 @@ func _setup_pawn(_new_player_id : int) -> void:
func _is_pawn() -> bool:
var peer_is_pawn : bool = multiplayer.get_unique_id() == match_participant_component.player_id
return GameManager.mode is Singleplayer or peer_is_pawn
return Game.mode is Singleplayer or peer_is_pawn
# @NOTE: this method works only because `tp_mesh` duplicates weapons meshes from the inventory
func _on_inventory_selection_changed(_selected : Node3D, index : int) -> void:

View file

@ -35,7 +35,7 @@ func trigger() -> void:
owner.match_participant_component
)
# add to owner of player for now
GameManager.mode.add_child(projectile)
Game.mode.add_child(projectile)
projectile.shape_cast.add_exception(owner)
func _on_visibility_changed() -> void:

View file

@ -21,7 +21,7 @@ func trigger() -> void:
owner.match_participant_component
)
# add to owner of player for now
GameManager.mode.add_child(projectile)
Game.mode.add_child(projectile)
func _on_visibility_changed() -> void:
if self.visible:

View file

@ -36,7 +36,7 @@ func trigger() -> void:
owner.match_participant_component
)
# add to owner of player for now
GameManager.mode.add_child(projectile)
Game.mode.add_child(projectile)
# ensure projectile does not collide with owner
var collider : ShapeCast3D = projectile.shape_cast
collider.add_exception(owner)